boredgame/src/routes/(app)/(protected)/collections/[cuid]/+page.server.ts

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import { type Actions, error, fail } from '@sveltejs/kit';
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import { and, eq } from 'drizzle-orm';
import { zod } from 'sveltekit-superforms/adapters';
import { superValidate } from 'sveltekit-superforms/server';
import { redirect } from 'sveltekit-flash-message/server';
import { modifyListGameSchema } from '$lib/validations/zod-schemas';
import { db } from '$lib/server/api/infrastructure/database';
import { notSignedInMessage } from '$lib/flashMessages.js';
import { collections, games, collection_items } from '$lib/server/api/infrastructure/database/tables';
import { userNotAuthenticated } from '$lib/server/auth-utils';
export async function load(event) {
const { params, locals } = event;
const { cuid } = params;
const authedUser = await locals.getAuthedUser();
if (!authedUser) {
throw redirect(302, '/login', notSignedInMessage, event);
}
try {
const { data, errors } = await locals.api.collections[':cuid'].$get({
param: { cuid }
}).then(locals.parseApiResponse);
if (errors) {
return error(500, 'Failed to fetch collection');
}
const { collection } = data;
if (!collection) {
redirect(302, '/404');
}
console.log('collection', collection);
return {
collection,
};
} catch (e) {
console.error(e);
}
redirect(302, '/404');
// const searchParams = Object.fromEntries(url?.searchParams);
// console.log('searchParams', searchParams);
// const q = searchParams?.q;
// const limit = parseInt(searchParams?.limit) || 10;
// const skip = parseInt(searchParams?.skip) || 0;
//
// const searchData = {
// q,
// limit,
// skip,
// };
//
// const searchForm = await superValidate(searchData, zod(search_schema));
// const listManageForm = await superValidate(zod(modifyListGameSchema));
//
// const collection = await db.query.collections.findFirst({
// columns: {
// id: true,
// cuid: true,
// name: true,
// },
// where: and(eq(collections.user_id, user!.id!), eq(collections.cuid, id)),
// });
// console.log('collection', collection);
// if (!collection) {
// console.log('Collection was not found');
// error(404, 'Collection was not found');
// }
//
// const collectionItems = await db.query.collection_items.findMany({
// columns: {
// collection_id: true,
// times_played: true,
// },
// where: eq(collection_items.collection_id, collection.id),
// with: {
// game: {
// columns: {
// id: true,
// name: true,
// thumb_url: true,
// },
// },
// },
// offset: skip,
// limit,
// });
//
// console.log('collection_items', collectionItems);
//
// const items: ListGame[] = [];
// for (const item of collectionItems) {
// console.log('item', item);
// const game = item.game;
// if (game) {
// items.push({
// game_id: '',
// in_wishlist: false,
// wishlist_id: '',
// id: game.id,
// collection_id: item.collection_id,
// game_name: game.name ?? "Game doesn't have a name",
// thumb_url: game.thumb_url,
// times_played: item.times_played ?? 0,
// in_collection: true,
// });
// }
// }
//
// return {
// searchForm,
// listManageForm,
// collection: {
// name: collection.name,
// cuid: collection.cuid ?? '',
// },
// items,
// };
}
export const actions: Actions = {
// Add game to a wishlist
add: async (event) => {
const { locals } = event;
const { user, session } = locals;
if (userNotAuthenticated(user, session)) {
return fail(401);
}
const form = await superValidate(event, zod(modifyListGameSchema));
const game = await db.query.games.findFirst({
where: eq(games.id, form.data.id),
});
if (!game) {
// game = await prisma.game.create({
// data: {
// name: form.name
// }
// });
console.log('game not found');
redirect(302, '/404');
}
try {
const collection = await db.query.collections.findFirst({
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where: eq(collections.user_id, user!.id!),
});
if (!collection) {
console.log('Wishlist not found');
return error(404, 'Wishlist not found');
}
await db.insert(collection_items).values({
game_id: game.id,
collection_id: collection.id,
times_played: 0,
});
return {
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form,
};
} catch (e) {
console.error(e);
return error(500, 'Something went wrong');
}
},
// Create new wishlist
create: async (event) => {
const { locals } = event;
const { user, session } = locals;
if (userNotAuthenticated(user, session)) {
return fail(401);
}
return error(405, 'Method not allowed');
},
// Delete a wishlist
delete: async (event) => {
const { locals } = event;
const { user, session } = locals;
if (userNotAuthenticated(user, session)) {
return fail(401);
}
return error(405, 'Method not allowed');
},
// Remove game from a wishlist
remove: async (event) => {
const { locals } = event;
const { user, session } = locals;
if (userNotAuthenticated(user, session)) {
return fail(401);
}
const form = await superValidate(event, zod(modifyListGameSchema));
const game = await db.query.games.findFirst({
where: eq(games.id, form.data.id),
});
if (!game) {
console.log('game not found');
redirect(302, '/404');
}
try {
const collection = await db.query.collections.findFirst({
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where: eq(collections.user_id, user!.id!),
});
if (!collection) {
console.log('Collection not found');
return error(404, 'Collection not found');
}
await db
.delete(collection_items)
.where(
and(
eq(collection_items.collection_id, collection.id),
eq(collection_items.game_id, game.id),
),
);
return {
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form,
};
} catch (e) {
console.error(e);
return error(500, 'Something went wrong');
}
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},
};