Moving form posts to actions slowly.

This commit is contained in:
Bradley Shellnut 2022-09-29 17:22:01 -05:00
parent a3f0d811f9
commit 0864159546
9 changed files with 313 additions and 157 deletions

15
src/app.d.ts vendored
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@ -1,11 +1,14 @@
/// <reference types="@sveltejs/kit" />
// See https://kit.svelte.dev/docs/types#app
// for information about these interfaces
// and what to do when importing types
declare namespace App {
// interface Locals {}
// interface Platform {}
// interface Session {}
// interface Stuff {}
interface Locals {
userid: string;
}
// interface PageData {}
// interface PageError {}
// interface Platform {}
}

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@ -1,23 +1,16 @@
import type { Handle } from '@sveltejs/kit';
import * as cookie from 'cookie';
export const handle: Handle = async ({ event, resolve }) => {
const cookies = cookie.parse(event.request.headers.get('cookie') || '');
event.locals.userid = cookies['userid'] || crypto.randomUUID();
let userid = event.cookies.get('userid');
const response = await resolve(event);
if (!userid) {
// if this is the first time the user has visited this app,
// set a cookie so that we recognise them when they return
userid = crypto.randomUUID();
event.cookies.set('userid', userid, { path: '/' });
}
if (!cookies['userid']) {
// if this is the first time the user has visited this app,
// set a cookie so that we recognise them when they return
response.headers.set(
'set-cookie',
cookie.serialize('userid', event.locals.userid, {
path: '/',
httpOnly: true
})
);
}
event.locals.userid = userid;
return response;
return resolve(event);
};

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@ -1,3 +1,5 @@
import type { PageServerLoad, Actions } from './$types';
export const actions: Actions = {
default: async ({ request, locals }): Promise<any> => {
// Do things in here

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@ -1,165 +1,191 @@
<script lang="ts">
import type { GameType, SavedGameType } from '$root/lib/types';
import { gameStore } from '$lib/stores/gameSearchStore';
import { boredState } from '$root/lib/stores/boredState';
import RemoveCollectionDialog from '$root/lib/components/dialog/RemoveCollectionDialog.svelte';
import Game from '$lib/components/game/index.svelte';
import TextSearch from '$lib/components/search/textSearch/index.svelte';
import RandomSearch from '$lib/components/search/random/index.svelte';
import Random from '$lib/components/random/index.svelte';
import Pagination from '$lib/components/pagination/index.svelte';
import { enhance, applyAction } from '$app/forms';
import type { PageData } from './$types';
import { ToastType, type GameType, type SavedGameType } from '$root/lib/types';
import { gameStore } from '$lib/stores/gameSearchStore';
import { boredState } from '$root/lib/stores/boredState';
import RemoveCollectionDialog from '$root/lib/components/dialog/RemoveCollectionDialog.svelte';
import Game from '$lib/components/game/index.svelte';
import TextSearch from '$lib/components/search/textSearch/index.svelte';
import RandomSearch from '$lib/components/search/random/index.svelte';
import Random from '$lib/components/random/index.svelte';
import Pagination from '$lib/components/pagination/index.svelte';
import { toast } from '$root/lib/components/toast/toast';
let pageSize: number;
let currentPage: number;
$: totalItems = 0;
console.log('totalItems', totalItems);
export let data: PageData;
console.log('Formed data:', JSON.stringify(data));
let pageSize: number;
let currentPage: number;
$: totalItems = 0;
console.log('totalItems', totalItems);
async function handleSearch(event: SubmitEvent) {
boredState.update((n) => ({ ...n, loading: true }));
const form = event.target as HTMLFormElement;
console.log('form', form);
const response = await fetch('/api/game', {
method: 'POST',
headers: { accept: 'application/json' },
body: new FormData(form)
});
const responseData = await response.json();
boredState.update((n) => ({ ...n, loading: false }));
gameStore.removeAll();
gameStore.addAll(responseData?.games);
totalItems = responseData?.totalCount;
}
async function handleSearch(event: SubmitEvent) {
boredState.update((n) => ({ ...n, loading: true }));
const form = event.target as HTMLFormElement;
console.log('form', form);
const response = await fetch('/api/game', {
method: 'POST',
headers: { accept: 'application/json' },
body: new FormData(form)
});
const responseData = await response.json();
boredState.update((n) => ({ ...n, loading: false }));
gameStore.removeAll();
gameStore.addAll(responseData?.games);
totalItems = responseData?.totalCount;
}
// async function handleItemsPerPageChange(event) {
// const perPage = event?.detail;
// if ($gameStore.length )
// }
async function handleNextPageEvent(event: CustomEvent) {
console.log('Next page called', event);
boredState.update((n) => ({ ...n, loading: true }));
const form = event.target as HTMLFormElement;
console.log('form', form);
const response = await fetch('/api/game', {
method: 'POST',
headers: { accept: 'application/json' },
body: new FormData(form)
});
const responseData = await response.json();
boredState.update((n) => ({ ...n, loading: false }));
gameStore.removeAll();
gameStore.addAll(responseData?.games);
const skip = $boredState?.search?.skip;
const pageSize = $boredState?.search?.pageSize;
const currentPage = $boredState?.search?.currentPage;
const totalCount = responseData?.totalCount;
boredState.update((n) => ({
...n,
search: { totalCount, skip, pageSize, currentPage }
}));
}
// async function handleItemsPerPageChange(event) {
// const perPage = event?.detail;
// if ($gameStore.length )
// }
async function handleNextPageEvent(event: CustomEvent) {
console.log('Next page called', event);
boredState.update((n) => ({ ...n, loading: true }));
const form = event.target as HTMLFormElement;
console.log('form', form);
const response = await fetch('/api/game', {
method: 'POST',
headers: { accept: 'application/json' },
body: new FormData(form)
});
const responseData = await response.json();
boredState.update((n) => ({ ...n, loading: false }));
gameStore.removeAll();
gameStore.addAll(responseData?.games);
const skip = $boredState?.search?.skip;
const pageSize = $boredState?.search?.pageSize;
const currentPage = $boredState?.search?.currentPage;
const totalCount = responseData?.totalCount;
boredState.update((n) => ({
...n,
search: { totalCount, skip, pageSize, currentPage }
}));
}
let isOpen: boolean = false;
let gameToRemove: GameType | SavedGameType;
console.log('isOpen', isOpen);
let isOpen: boolean = false;
let gameToRemove: GameType | SavedGameType;
console.log('isOpen', isOpen);
interface RemoveGameEvent extends Event {
detail: GameType | SavedGameType;
}
interface RemoveGameEvent extends Event {
detail: GameType | SavedGameType;
}
function handleRemoveGame(event: RemoveGameEvent) {
console.log('event', event);
gameToRemove = event?.detail;
boredState.update((n) => ({
...n,
dialog: { isOpen: true, content: RemoveCollectionDialog, additionalData: gameToRemove }
}));
}
function handleRemoveGame(event: RemoveGameEvent) {
console.log('event', event);
gameToRemove = event?.detail;
boredState.update((n) => ({
...n,
dialog: { isOpen: true, content: RemoveCollectionDialog, additionalData: gameToRemove }
}));
}
</script>
<svelte:head>
<title>Bored Game | Home</title>
<title>Bored Game | Home</title>
</svelte:head>
<h1>Search Boardgames!</h1>
<p style="margin: 1rem 0;">
Input your requirements to search for board game that match your criteria.
Input your requirements to search for board game that match your criteria.
</p>
<div class="game-search">
<form on:submit|preventDefault={handleSearch} method="post">
<TextSearch showButton advancedSearch />
</form>
<section>
<p>Or pick a random game!</p>
<div class="random-buttons">
<RandomSearch />
<Random />
</div>
</section>
<form
action="/search?/search"
method="post"
use:enhance={() => {
boredState.update((n) => ({ ...n, loading: true }));
return async ({ result }) => {
boredState.update((n) => ({ ...n, loading: false }));
// `result` is an `ActionResult` object
if (result.type === 'error') {
toast.send('Error!', { duration: 3000, type: ToastType.ERROR, dismissible: true });
await applyAction(result);
} else {
gameStore.removeAll();
gameStore.addAll(result?.data?.games);
totalItems = result?.data?.totalCount;
console.log(`Frontend result: ${JSON.stringify(result)}`);
toast.send('Sucess!', { duration: 3000, type: ToastType.INFO, dismissible: true });
await applyAction(result);
}
};
}}
>
<TextSearch showButton advancedSearch />
</form>
<section>
<p>Or pick a random game!</p>
<div class="random-buttons">
<RandomSearch />
<Random />
</div>
</section>
</div>
{#if $gameStore?.length > 0}
<div class="games">
<h1>Games Found:</h1>
<div class="games-list">
{#each $gameStore as game (game.id)}
<Game on:removeGameEvent={handleRemoveGame} {game} />
{/each}
</div>
<Pagination
{pageSize}
{currentPage}
{totalItems}
forwardText="Next"
backwardText="Prev"
pageSizes={[10, 25, 50, 100]}
on:nextPageEvent={handleNextPageEvent}
on:previousPageEvent={(event) => console.log('Prev page called', event)}
on:perPageEvent={(event) => console.log('Per page called', event)}
/>
</div>
<div class="games">
<h1>Games Found:</h1>
<div class="games-list">
{#each $gameStore as game (game.id)}
<Game on:removeGameEvent={handleRemoveGame} {game} />
{/each}
</div>
<Pagination
{pageSize}
{currentPage}
{totalItems}
forwardText="Next"
backwardText="Prev"
pageSizes={[10, 25, 50, 100]}
on:nextPageEvent={handleNextPageEvent}
on:previousPageEvent={(event) => console.log('Prev page called', event)}
on:perPageEvent={(event) => console.log('Per page called', event)}
/>
</div>
{/if}
<style lang="scss">
.game-search {
display: grid;
gap: 2rem;
.game-search {
display: grid;
gap: 2rem;
section {
display: grid;
gap: 1rem;
}
}
section {
display: grid;
gap: 1rem;
}
}
.games {
margin: 2rem 0rem;
.games {
margin: 2rem 0rem;
h1 {
margin-bottom: 2rem;
}
}
h1 {
margin-bottom: 2rem;
}
}
.games-list {
display: grid;
grid-template-columns: repeat(3, minmax(200px, 1fr));
gap: 2rem;
.games-list {
display: grid;
grid-template-columns: repeat(3, minmax(200px, 1fr));
gap: 2rem;
@media (max-width: 800px) {
grid-template-columns: 1fr 1fr;
}
@media (max-width: 800px) {
grid-template-columns: 1fr 1fr;
}
@media (max-width: 650px) {
grid-template-columns: 1fr;
}
}
@media (max-width: 650px) {
grid-template-columns: 1fr;
}
}
.random-buttons {
display: flex;
place-content: space-between;
place-items: center;
.random-buttons {
display: flex;
place-content: space-between;
place-items: center;
@media (max-width: 650px) {
display: grid;
grid-template-columns: 1fr 1fr;
}
}
@media (max-width: 650px) {
display: grid;
grid-template-columns: 1fr 1fr;
}
}
</style>

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<svelte:head>
<title>Bored Game | About</title>
<meta name="description" content="About Bored Game" />
</svelte:head>
<div class="content">
<h1>About Bored Game</h1>
<p>
One day we were bored and wanted to play one of our board games. Our problem was that we didn't
know which one to play.
</p>
<p>Rather than just pick one I decided to make this overcomplicated version of choice.</p>
</div>

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import { dev } from '$app/environment';
// we don't need any JS on this page, though we'll load
// it in dev so that we get hot module replacement...
export const csr = dev;
// since there's no dynamic data here, we can prerender
// it so that it gets served as a static asset in prod
export const prerender = true;

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import type { Actions } from '../$types';
import { Games } from '$root/search/actions';
export const actions: Actions = {
search: Games.search,
}

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<h1>Search</h1>

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import type { RequestEvent } from '@sveltejs/kit';
import { BOARD_GAME_ATLAS_CLIENT_ID } from '$env/static/private';
import type { GameType, SearchQuery } from "$root/lib/types";
import { mapAPIGameToBoredGame } from "$root/lib/util/gameMapper";
interface Actions {
[key: string]: any // Action
}
export const Games: Actions = {
search: async function search({ request, locals }): Promise<any> {
search: async ({ request, locals }: RequestEvent): Promise<any> => {
console.log("In search action specific")
// Do things in here
const form = await request.formData();
console.log('form', form);
const queryParams: SearchQuery = {
order_by: 'rank',
ascending: false,
limit: 20,
client_id: BOARD_GAME_ATLAS_CLIENT_ID
};
const id = form.get('id');
const ids = form.get('ids');
const minAge = form.get('minAge');
const minPlayers = form.get('minPlayers');
const maxPlayers = form.get('maxPlayers');
const exactMinAge = form.get('exactMinAge') || false;
const exactMinPlayers = form.get('exactMinPlayers') || false;
const exactMaxPlayers = form.get('exactMaxPlayers') || false;
const random = form.get('random') === 'on' || false;
if (minAge) {
if (exactMinAge) {
queryParams.min_age = +minAge;
} else {
queryParams.gt_min_age = +minAge === 1 ? 0 : +minAge - 1;
}
}
if (minPlayers) {
if (exactMinPlayers) {
queryParams.min_players = +minPlayers;
} else {
queryParams.gt_min_players = +minPlayers === 1 ? 0 : +minPlayers - 1;
}
}
if (maxPlayers) {
if (exactMaxPlayers) {
queryParams.max_players = +maxPlayers;
} else {
queryParams.lt_max_players = +maxPlayers + 1;
}
}
if (id) {
queryParams.ids = new Array(`${id}`);
}
if (ids) {
// TODO: Pass in ids array from localstorage / game store
queryParams.ids = new Array(ids);
}
queryParams.random = random;
console.log('queryParams', queryParams);
const newQueryParams: Record<string, string> = {};
for (const key in queryParams) {
newQueryParams[key] = `${queryParams[key as keyof typeof queryParams]}`;
}
const urlQueryParams = new URLSearchParams(newQueryParams);
const url = `https://api.boardgameatlas.com/api/search${urlQueryParams ? `?${urlQueryParams}` : ''
}`;
const response = await fetch(url, {
method: 'get',
headers: {
'content-type': 'application/json'
}
});
console.log('board game response', response);
if (response.status === 404) {
// user hasn't created a todo list.
// start with an empty array
return {
success: true,
games: [],
totalCount: 0
};
}
if (response.status === 200) {
const gameResponse = await response.json();
const gameList = gameResponse?.games;
const games: GameType[] = [];
gameList.forEach((game: GameType) => {
games.push(mapAPIGameToBoredGame(game));
});
console.log('games', games);
return {
success: true,
games,
totalCount: games.length
};
}
return { success: false };
}
// create: async function create({ request, locals }): Promise<any> {
// const data = await getFormDataObject<any>(request);