Adding dialog overlay to layout css, removing commented css, and updating dialog store on game page remove button click.

This commit is contained in:
Bradley Shellnut 2022-08-31 21:32:30 -05:00
parent 26d5b28323
commit 207c93da28
4 changed files with 30 additions and 140 deletions

View file

@ -148,4 +148,12 @@
padding: 40px 0;
}
}
:global(.dialog-overlay) {
position: fixed;
inset: 0;
z-index: 100;
background-color: rgb(0 0 0);
opacity: 0.8;
}
</style>

View file

@ -1,19 +1,12 @@
<script lang="ts">
import { fade } from 'svelte/transition';
import {
Dialog,
DialogDescription,
DialogOverlay,
DialogTitle
} from '@rgossiaux/svelte-headlessui';
import type { GameType, SavedGameType } from '$root/lib/types';
import { gameStore } from '$lib/stores/gameSearchStore';
import { boredState } from '$root/lib/stores/boredState';
import RemoveCollectionDialog from '$root/lib/components/dialog/RemoveCollectionDialog.svelte';
import Game from '$lib/components/game/index.svelte';
import TextSearch from '$lib/components/search/textSearch/index.svelte';
import RandomSearch from '$lib/components/search/random/index.svelte';
import Random from '$lib/components/random/index.svelte';
import { gameStore } from '$lib/stores/gameSearchStore';
import { boredState } from '$root/lib/stores/boredState';
import { removeFromCollection } from '$root/lib/util/manipulateCollection';
import type { GameType, SavedGameType } from '$root/lib/types';
async function handleSearch(event: SubmitEvent) {
boredState.update((n) => ({ ...n, loading: true }));
@ -41,17 +34,15 @@
function handleRemoveGame(event: RemoveGameEvent) {
console.log('event', event);
gameToRemove = event?.detail;
isOpen = true;
}
function removeGame() {
removeFromCollection(gameToRemove);
isOpen = false;
boredState.update((n) => ({
...n,
dialog: { isOpen: true, content: RemoveCollectionDialog, additionalData: gameToRemove }
}));
}
</script>
<svelte:head>
<title>Bored Game</title>
<title>Bored Game | Home</title>
</svelte:head>
<h1>Search Boardgames!</h1>
@ -76,28 +67,6 @@
</div>
</div>
{/if}
{#if isOpen}
<div class="container">
<div transition:fade>
<Dialog open={isOpen} on:close={() => (isOpen = false)} static>
<div transition:fade>
<DialogOverlay class="dialog-overlay" />
<div class="dialog">
<DialogTitle>Remove from collection</DialogTitle>
<DialogDescription
>Are you sure you want to remove from your collection?</DialogDescription
>
<div class="dialog-footer">
<button on:click={() => removeGame()}>Remove</button>
<button on:click={() => (isOpen = false)}>Cancel</button>
</div>
</div>
</div>
</Dialog>
</div>
</div>
{/if}
<style lang="scss">
.games {
@ -132,47 +101,4 @@
grid-template-columns: 1fr 1fr;
}
}
.dialog {
display: grid;
gap: 1.5rem;
position: absolute;
top: 35%;
left: 50%;
transform: translate(-50%, -50%);
z-index: 101;
border-radius: 10px;
background-color: var(--clr-input-bg);
padding: 2rem;
min-width: 400px;
.dialog-footer {
display: flex;
justify-content: space-between;
gap: 2rem;
margin: 1rem 0;
button {
display: flex;
place-content: center;
gap: 1rem;
width: 100%;
border-radius: 10px;
padding: 1rem;
background-color: var(--color-btn-primary-active);
&:hover {
background-color: var(--color-btn-primary-active-hover);
}
}
}
}
:global(.dialog-overlay) {
position: fixed;
inset: 0;
z-index: 100;
background-color: rgb(0 0 0);
opacity: 0.8;
}
</style>

View file

@ -64,54 +64,4 @@
grid-template-columns: 1fr;
}
}
/* .dialog {
display: grid;
gap: 1.5rem;
position: absolute;
top: 35%;
left: 50%;
transform: translate(-50%, -50%);
z-index: 101;
border-radius: 10px;
background-color: var(--clr-input-bg);
padding: 2rem;
min-width: 400px;
.dialog-footer {
display: flex;
justify-content: space-between;
gap: 2rem;
margin: 1rem 0;
button {
display: flex;
place-content: center;
gap: 1rem;
width: 100%;
border-radius: 10px;
padding: 1rem;
background-color: var(--color-btn-primary-active);
&:hover {
background-color: var(--color-btn-primary-active-hover);
}
}
}
}
:global(.dialog-overlay) {
position: fixed;
inset: 0;
z-index: 100;
background-color: rgb(0 0 0);
opacity: 0.8;
} */
/*
.container > .button {
display: grid;
justify-content: center;
background-color: var(--primary);
} */
</style>

View file

@ -1,8 +1,4 @@
<script lang="ts">
// throw new Error(
// '@migration task: Add data prop (https://github.com/sveltejs/kit/discussions/5774#discussioncomment-3292707)'
// );
import { fade } from 'svelte/transition';
import {
ExternalLinkIcon,
@ -11,12 +7,15 @@
PlusCircleIcon,
PlusIcon
} from '@rgossiaux/svelte-heroicons/outline';
import { collectionStore } from '$lib/stores/collectionStore';
import type { GameType, SavedGameType } from '$lib/types';
import { addToCollection, removeFromCollection } from '$lib/util/manipulateCollection';
import { collectionStore } from '$lib/stores/collectionStore';
import RemoveCollectionDialog from '$root/lib/components/dialog/RemoveCollectionDialog.svelte';
import { addToCollection } from '$lib/util/manipulateCollection';
import type { PageData } from './$types';
import { boredState } from '$root/lib/stores/boredState';
$: existsInCollection = $collectionStore.find((item: SavedGameType) => item.id === game.id);
export let data: PageData;
export let game: GameType = data?.game;
console.log('page game', game);
@ -29,6 +28,13 @@
firstParagraphEnd = game?.description?.indexOf('</ p>') + 5;
}
console.log('firstParagraphEnd', firstParagraphEnd);
function removeGame() {
boredState.update((n) => ({
...n,
dialog: { isOpen: true, content: RemoveCollectionDialog, additionalData: game }
}));
}
</script>
<svelte:head>
@ -59,7 +65,7 @@
>Board Game Atlas Link <ExternalLinkIcon width="24" height="24" /></a
>
{#if existsInCollection}
<button class="btn" type="button" on:click={() => removeFromCollection(game)}
<button class="btn" type="button" on:click={() => removeGame()}
>Remove from collection <MinusCircleIcon width="24" height="24" /></button
>
{:else}