mirror of
https://github.com/BradNut/boredgame
synced 2025-09-08 17:40:22 +00:00
Adding dialog overlay to layout css, removing commented css, and updating dialog store on game page remove button click.
This commit is contained in:
parent
26d5b28323
commit
207c93da28
4 changed files with 30 additions and 140 deletions
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@ -148,4 +148,12 @@
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padding: 40px 0;
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padding: 40px 0;
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}
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}
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}
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}
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:global(.dialog-overlay) {
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position: fixed;
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inset: 0;
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z-index: 100;
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background-color: rgb(0 0 0);
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opacity: 0.8;
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}
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</style>
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</style>
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@ -1,19 +1,12 @@
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<script lang="ts">
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<script lang="ts">
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import { fade } from 'svelte/transition';
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import type { GameType, SavedGameType } from '$root/lib/types';
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import {
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import { gameStore } from '$lib/stores/gameSearchStore';
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Dialog,
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import { boredState } from '$root/lib/stores/boredState';
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DialogDescription,
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import RemoveCollectionDialog from '$root/lib/components/dialog/RemoveCollectionDialog.svelte';
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DialogOverlay,
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DialogTitle
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} from '@rgossiaux/svelte-headlessui';
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import Game from '$lib/components/game/index.svelte';
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import Game from '$lib/components/game/index.svelte';
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import TextSearch from '$lib/components/search/textSearch/index.svelte';
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import TextSearch from '$lib/components/search/textSearch/index.svelte';
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import RandomSearch from '$lib/components/search/random/index.svelte';
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import RandomSearch from '$lib/components/search/random/index.svelte';
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import Random from '$lib/components/random/index.svelte';
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import Random from '$lib/components/random/index.svelte';
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import { gameStore } from '$lib/stores/gameSearchStore';
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import { boredState } from '$root/lib/stores/boredState';
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import { removeFromCollection } from '$root/lib/util/manipulateCollection';
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import type { GameType, SavedGameType } from '$root/lib/types';
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async function handleSearch(event: SubmitEvent) {
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async function handleSearch(event: SubmitEvent) {
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boredState.update((n) => ({ ...n, loading: true }));
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boredState.update((n) => ({ ...n, loading: true }));
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@ -41,17 +34,15 @@
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function handleRemoveGame(event: RemoveGameEvent) {
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function handleRemoveGame(event: RemoveGameEvent) {
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console.log('event', event);
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console.log('event', event);
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gameToRemove = event?.detail;
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gameToRemove = event?.detail;
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isOpen = true;
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boredState.update((n) => ({
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}
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...n,
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dialog: { isOpen: true, content: RemoveCollectionDialog, additionalData: gameToRemove }
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function removeGame() {
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}));
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removeFromCollection(gameToRemove);
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isOpen = false;
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}
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}
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</script>
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</script>
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<svelte:head>
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<svelte:head>
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<title>Bored Game</title>
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<title>Bored Game | Home</title>
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</svelte:head>
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</svelte:head>
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<h1>Search Boardgames!</h1>
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<h1>Search Boardgames!</h1>
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@ -76,28 +67,6 @@
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</div>
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</div>
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</div>
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</div>
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{/if}
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{/if}
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{#if isOpen}
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<div class="container">
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<div transition:fade>
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<Dialog open={isOpen} on:close={() => (isOpen = false)} static>
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<div transition:fade>
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<DialogOverlay class="dialog-overlay" />
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<div class="dialog">
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<DialogTitle>Remove from collection</DialogTitle>
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<DialogDescription
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>Are you sure you want to remove from your collection?</DialogDescription
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>
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<div class="dialog-footer">
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<button on:click={() => removeGame()}>Remove</button>
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<button on:click={() => (isOpen = false)}>Cancel</button>
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</div>
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</div>
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</div>
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</Dialog>
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</div>
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</div>
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{/if}
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<style lang="scss">
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<style lang="scss">
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.games {
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.games {
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@ -132,47 +101,4 @@
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grid-template-columns: 1fr 1fr;
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grid-template-columns: 1fr 1fr;
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}
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}
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}
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}
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.dialog {
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display: grid;
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gap: 1.5rem;
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position: absolute;
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top: 35%;
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left: 50%;
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transform: translate(-50%, -50%);
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z-index: 101;
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border-radius: 10px;
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background-color: var(--clr-input-bg);
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padding: 2rem;
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min-width: 400px;
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.dialog-footer {
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display: flex;
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justify-content: space-between;
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gap: 2rem;
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margin: 1rem 0;
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button {
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display: flex;
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place-content: center;
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gap: 1rem;
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width: 100%;
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border-radius: 10px;
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padding: 1rem;
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background-color: var(--color-btn-primary-active);
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&:hover {
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background-color: var(--color-btn-primary-active-hover);
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}
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}
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}
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}
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:global(.dialog-overlay) {
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position: fixed;
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inset: 0;
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z-index: 100;
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background-color: rgb(0 0 0);
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opacity: 0.8;
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}
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</style>
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</style>
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@ -64,54 +64,4 @@
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grid-template-columns: 1fr;
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grid-template-columns: 1fr;
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}
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}
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}
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}
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/* .dialog {
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display: grid;
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gap: 1.5rem;
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position: absolute;
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top: 35%;
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left: 50%;
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transform: translate(-50%, -50%);
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z-index: 101;
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border-radius: 10px;
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background-color: var(--clr-input-bg);
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padding: 2rem;
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min-width: 400px;
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.dialog-footer {
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display: flex;
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justify-content: space-between;
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gap: 2rem;
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margin: 1rem 0;
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button {
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display: flex;
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place-content: center;
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gap: 1rem;
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width: 100%;
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border-radius: 10px;
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padding: 1rem;
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background-color: var(--color-btn-primary-active);
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&:hover {
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background-color: var(--color-btn-primary-active-hover);
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}
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}
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}
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}
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:global(.dialog-overlay) {
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position: fixed;
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inset: 0;
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z-index: 100;
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background-color: rgb(0 0 0);
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opacity: 0.8;
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} */
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/*
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.container > .button {
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display: grid;
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justify-content: center;
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background-color: var(--primary);
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} */
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</style>
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</style>
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@ -1,8 +1,4 @@
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<script lang="ts">
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<script lang="ts">
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// throw new Error(
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// '@migration task: Add data prop (https://github.com/sveltejs/kit/discussions/5774#discussioncomment-3292707)'
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// );
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import { fade } from 'svelte/transition';
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import { fade } from 'svelte/transition';
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import {
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import {
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ExternalLinkIcon,
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ExternalLinkIcon,
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PlusCircleIcon,
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PlusCircleIcon,
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PlusIcon
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PlusIcon
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} from '@rgossiaux/svelte-heroicons/outline';
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} from '@rgossiaux/svelte-heroicons/outline';
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import { collectionStore } from '$lib/stores/collectionStore';
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import type { GameType, SavedGameType } from '$lib/types';
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import type { GameType, SavedGameType } from '$lib/types';
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import { addToCollection, removeFromCollection } from '$lib/util/manipulateCollection';
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import { collectionStore } from '$lib/stores/collectionStore';
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import RemoveCollectionDialog from '$root/lib/components/dialog/RemoveCollectionDialog.svelte';
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import { addToCollection } from '$lib/util/manipulateCollection';
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import type { PageData } from './$types';
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import type { PageData } from './$types';
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import { boredState } from '$root/lib/stores/boredState';
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$: existsInCollection = $collectionStore.find((item: SavedGameType) => item.id === game.id);
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$: existsInCollection = $collectionStore.find((item: SavedGameType) => item.id === game.id);
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export let data: PageData;
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export let data: PageData;
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export let game: GameType = data?.game;
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export let game: GameType = data?.game;
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console.log('page game', game);
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console.log('page game', game);
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firstParagraphEnd = game?.description?.indexOf('</ p>') + 5;
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firstParagraphEnd = game?.description?.indexOf('</ p>') + 5;
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}
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}
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console.log('firstParagraphEnd', firstParagraphEnd);
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console.log('firstParagraphEnd', firstParagraphEnd);
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function removeGame() {
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boredState.update((n) => ({
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...n,
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dialog: { isOpen: true, content: RemoveCollectionDialog, additionalData: game }
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}));
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}
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</script>
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</script>
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<svelte:head>
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<svelte:head>
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>Board Game Atlas Link <ExternalLinkIcon width="24" height="24" /></a
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>Board Game Atlas Link <ExternalLinkIcon width="24" height="24" /></a
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>
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>
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{#if existsInCollection}
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{#if existsInCollection}
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<button class="btn" type="button" on:click={() => removeFromCollection(game)}
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<button class="btn" type="button" on:click={() => removeGame()}
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>Remove from collection <MinusCircleIcon width="24" height="24" /></button
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>Remove from collection <MinusCircleIcon width="24" height="24" /></button
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>
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>
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{:else}
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{:else}
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