Merge pull request #4 from BradNut/base-dialog

Base dialog
This commit is contained in:
Bradley Shellnut 2022-09-01 00:19:11 -05:00 committed by GitHub
commit 2ea35940e7
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 223 additions and 197 deletions

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@ -0,0 +1,67 @@
<script lang="ts">
import { fade } from 'svelte/transition';
import {
Dialog,
DialogDescription,
DialogOverlay,
DialogTitle
} from '@rgossiaux/svelte-headlessui';
import { boredState } from '$root/lib/stores/boredState';
$: isOpen = $boredState?.dialog?.isOpen;
</script>
<Dialog
open={isOpen}
on:close={() => {
boredState.update((n) => ({ ...n, dialog: { ...n.dialog, isOpen: false } }));
}}
static
>
<div transition:fade>
<DialogOverlay class="dialog-overlay" />
<div class="dialog">
<DialogTitle>Default Dialog</DialogTitle>
<DialogDescription>Dialog Description</DialogDescription>
<div class="dialog-footer" />
</div>
</div>
</Dialog>
<style lang="scss">
.dialog {
display: grid;
gap: 1.5rem;
position: absolute;
top: 35%;
left: 50%;
transform: translate(-50%, -50%);
z-index: 101;
border-radius: 10px;
background-color: var(--clr-input-bg);
padding: 2rem;
min-width: 400px;
.dialog-footer {
display: flex;
justify-content: space-between;
gap: 2rem;
margin: 1rem 0;
button {
display: flex;
place-content: center;
gap: 1rem;
width: 100%;
border-radius: 10px;
padding: 1rem;
background-color: var(--color-btn-primary-active);
&:hover {
background-color: var(--color-btn-primary-active-hover);
}
}
}
}
</style>

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@ -0,0 +1,82 @@
<script lang="ts">
import { fade } from 'svelte/transition';
import {
Dialog,
DialogDescription,
DialogOverlay,
DialogTitle
} from '@rgossiaux/svelte-headlessui';
import { boredState } from '$root/lib/stores/boredState';
import { removeFromCollection } from '$root/lib/util/manipulateCollection';
function removeGame() {
if ($boredState?.dialog?.additionalData) {
removeFromCollection($boredState?.dialog?.additionalData);
}
boredState.update((n) => ({ ...n, dialog: { isOpen: false } }));
}
$: isOpen = $boredState?.dialog?.isOpen;
</script>
<Dialog
open={isOpen}
on:close={() => {
boredState.update((n) => ({ ...n, dialog: { isOpen: false } }));
}}
static
>
<div transition:fade>
<DialogOverlay class="dialog-overlay" />
<div class="dialog">
<DialogTitle>Remove from collection</DialogTitle>
<DialogDescription>Are you sure you want to remove from your collection?</DialogDescription>
<div class="dialog-footer">
<button on:click={removeGame}>Remove</button>
<button
on:click={() => {
boredState.update((n) => ({ ...n, dialog: { isOpen: false } }));
}}>Cancel</button
>
</div>
</div>
</div>
</Dialog>
<style lang="scss">
.dialog {
display: grid;
gap: 1.5rem;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
z-index: 101;
border-radius: 10px;
background-color: var(--clr-input-bg);
padding: 2rem;
min-width: 400px;
.dialog-footer {
display: flex;
justify-content: space-between;
gap: 2rem;
margin: 1rem 0;
button {
display: flex;
place-content: center;
gap: 1rem;
width: 100%;
border-radius: 10px;
padding: 1rem;
background-color: var(--color-btn-primary-active);
&:hover {
background-color: var(--color-btn-primary-active-hover);
}
}
}
}
</style>

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@ -73,12 +73,9 @@
background-color: var(--color-btn-primary-active);
}
/* :global(.icon) {
width: 24px;
height: 24px;
} */
.game-container {
/* display: grid; */
/* grid-template-rows: minmax(25px, 50px) 1fr minmax(50px, 75px); */
display: flex;
flex-wrap: wrap;
@ -107,5 +104,9 @@
padding: 0.25rem;
}
}
.btn {
max-height: 50px;
}
}
</style>

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@ -1,26 +1,19 @@
import type { BoredStore } from '$lib/types';
import type { BoredStore, Dialog } from '$lib/types';
import { writable } from 'svelte/store';
import DefaultDialog from '../components/dialog/DefaultDialog.svelte';
// import { BoredStore } from '$lib/types';
// Custom store
const state = () => {
const { subscribe, set, update } = writable<BoredStore>({ loading: false });
// function remove(id: string) {
// update((store) => {
// const newStore = store.filter((item: GameType) => item.id !== id);
// return [...newStore];
// });
// }
// function removeAll() {
// update(() => {
// return [];
// });
// }
const initialDialog: Dialog = {
isOpen: false,
content: DefaultDialog
}
const initial = { loading: false, dialog: initialDialog }
const { subscribe, set, update } = writable<BoredStore>(initial);
function clear() {
set({ loading: false });
set(initial);
}
return { subscribe, set, update, clear };

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@ -1,5 +1,14 @@
import type { SvelteComponent } from "svelte";
export type Dialog = {
isOpen: boolean;
content?: typeof SvelteComponent;
additionalData?: SavedGameType | GameType;
}
export type BoredStore = {
loading: boolean;
dialog: Dialog;
};
export enum ToastType {

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@ -1,6 +1,7 @@
<script lang="ts">
import { browser } from '$app/environment';
import { navigating } from '$app/stores';
import { fade } from 'svelte/transition';
import debounce from 'just-debounce-it';
import { Toy } from '@leveluptuts/svelte-toy';
import Header from '$lib/components/header/Header.svelte';
@ -25,6 +26,8 @@
}
}
$: isOpen = $boredState?.dialog?.isOpen;
if (browser) {
let collectionEmpty = $collectionStore.length === 0 || false;
console.log('collectionEmpty', collectionEmpty);
@ -74,6 +77,11 @@
<div class="background" />
</Portal>
{/if}
{#if isOpen}
<div class="container">
<svelte:component this={$boredState?.dialog?.content} />
</div>
{/if}
<Toast />
</Transition>
@ -140,4 +148,12 @@
padding: 40px 0;
}
}
:global(.dialog-overlay) {
position: fixed;
inset: 0;
z-index: 100;
background-color: rgb(0 0 0);
opacity: 0.8;
}
</style>

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@ -1,19 +1,12 @@
<script lang="ts">
import { fade } from 'svelte/transition';
import {
Dialog,
DialogDescription,
DialogOverlay,
DialogTitle
} from '@rgossiaux/svelte-headlessui';
import type { GameType, SavedGameType } from '$root/lib/types';
import { gameStore } from '$lib/stores/gameSearchStore';
import { boredState } from '$root/lib/stores/boredState';
import RemoveCollectionDialog from '$root/lib/components/dialog/RemoveCollectionDialog.svelte';
import Game from '$lib/components/game/index.svelte';
import TextSearch from '$lib/components/search/textSearch/index.svelte';
import RandomSearch from '$lib/components/search/random/index.svelte';
import Random from '$lib/components/random/index.svelte';
import { gameStore } from '$lib/stores/gameSearchStore';
import { boredState } from '$root/lib/stores/boredState';
import { removeFromCollection } from '$root/lib/util/manipulateCollection';
import type { GameType, SavedGameType } from '$root/lib/types';
async function handleSearch(event: SubmitEvent) {
boredState.update((n) => ({ ...n, loading: true }));
@ -41,17 +34,15 @@
function handleRemoveGame(event: RemoveGameEvent) {
console.log('event', event);
gameToRemove = event?.detail;
isOpen = true;
}
function removeGame() {
removeFromCollection(gameToRemove);
isOpen = false;
boredState.update((n) => ({
...n,
dialog: { isOpen: true, content: RemoveCollectionDialog, additionalData: gameToRemove }
}));
}
</script>
<svelte:head>
<title>Bored Game</title>
<title>Bored Game | Home</title>
</svelte:head>
<h1>Search Boardgames!</h1>
@ -76,28 +67,6 @@
</div>
</div>
{/if}
{#if isOpen}
<div class="container">
<div transition:fade>
<Dialog open={isOpen} on:close={() => (isOpen = false)} static>
<div transition:fade>
<DialogOverlay class="dialog-overlay" />
<div class="dialog">
<DialogTitle>Remove from collection</DialogTitle>
<DialogDescription
>Are you sure you want to remove from your collection?</DialogDescription
>
<div class="dialog-footer">
<button on:click={() => removeGame()}>Remove</button>
<button on:click={() => (isOpen = false)}>Cancel</button>
</div>
</div>
</div>
</Dialog>
</div>
</div>
{/if}
<style lang="scss">
.games {
@ -132,47 +101,4 @@
grid-template-columns: 1fr 1fr;
}
}
.dialog {
display: grid;
gap: 1.5rem;
position: absolute;
top: 35%;
left: 50%;
transform: translate(-50%, -50%);
z-index: 101;
border-radius: 10px;
background-color: var(--clr-input-bg);
padding: 2rem;
min-width: 400px;
.dialog-footer {
display: flex;
justify-content: space-between;
gap: 2rem;
margin: 1rem 0;
button {
display: flex;
place-content: center;
gap: 1rem;
width: 100%;
border-radius: 10px;
padding: 1rem;
background-color: var(--color-btn-primary-active);
&:hover {
background-color: var(--color-btn-primary-active-hover);
}
}
}
}
:global(.dialog-overlay) {
position: fixed;
inset: 0;
z-index: 100;
background-color: rgb(0 0 0);
opacity: 0.8;
}
</style>

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@ -1,15 +1,10 @@
<script lang="ts">
import { fade } from 'svelte/transition';
import {
Dialog,
DialogDescription,
DialogOverlay,
DialogTitle
} from '@rgossiaux/svelte-headlessui';
import Game from '$lib/components/game/index.svelte';
import { collectionStore } from '$lib/stores/collectionStore';
import type { GameType, SavedGameType } from '$root/lib/types';
import { removeFromCollection } from '$root/lib/util/manipulateCollection';
import { boredState } from '$root/lib/stores/boredState';
import RemoveCollectionDialog from '$root/lib/components/dialog/RemoveCollectionDialog.svelte';
let isOpen: boolean = false;
let gameToRemove: GameType | SavedGameType;
@ -22,12 +17,10 @@
function handleRemoveGame(event: RemoveGameEvent) {
console.log('event', event);
gameToRemove = event?.detail;
isOpen = true;
}
function removeGame() {
removeFromCollection(gameToRemove);
isOpen = false;
boredState.update((n) => ({
...n,
dialog: { isOpen: true, content: RemoveCollectionDialog, additionalData: gameToRemove }
}));
}
</script>
@ -48,28 +41,6 @@
{/if}
</div>
</div>
{#if isOpen}
<div class="container">
<div transition:fade>
<Dialog open={isOpen} on:close={() => (isOpen = false)} static>
<div transition:fade>
<DialogOverlay class="dialog-overlay" />
<div class="dialog">
<DialogTitle>Remove from collection</DialogTitle>
<DialogDescription
>Are you sure you want to remove from your collection?</DialogDescription
>
<div class="dialog-footer">
<button on:click={() => removeGame()}>Remove</button>
<button on:click={() => (isOpen = false)}>Cancel</button>
</div>
</div>
</div>
</Dialog>
</div>
</div>
{/if}
<style lang="scss">
h1 {
@ -89,58 +60,8 @@
grid-template-columns: 1fr 1fr;
}
@media (max-width: 650px) {
@media (max-width: 550px) {
grid-template-columns: 1fr;
}
}
.dialog {
display: grid;
gap: 1.5rem;
position: absolute;
top: 35%;
left: 50%;
transform: translate(-50%, -50%);
z-index: 101;
border-radius: 10px;
background-color: var(--clr-input-bg);
padding: 2rem;
min-width: 400px;
.dialog-footer {
display: flex;
justify-content: space-between;
gap: 2rem;
margin: 1rem 0;
button {
display: flex;
place-content: center;
gap: 1rem;
width: 100%;
border-radius: 10px;
padding: 1rem;
background-color: var(--color-btn-primary-active);
&:hover {
background-color: var(--color-btn-primary-active-hover);
}
}
}
}
:global(.dialog-overlay) {
position: fixed;
inset: 0;
z-index: 100;
background-color: rgb(0 0 0);
opacity: 0.8;
}
/*
.container > .button {
display: grid;
justify-content: center;
background-color: var(--primary);
} */
</style>

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@ -1,8 +1,4 @@
<script lang="ts">
// throw new Error(
// '@migration task: Add data prop (https://github.com/sveltejs/kit/discussions/5774#discussioncomment-3292707)'
// );
import { fade } from 'svelte/transition';
import {
ExternalLinkIcon,
@ -11,12 +7,15 @@
PlusCircleIcon,
PlusIcon
} from '@rgossiaux/svelte-heroicons/outline';
import { collectionStore } from '$lib/stores/collectionStore';
import type { GameType, SavedGameType } from '$lib/types';
import { addToCollection, removeFromCollection } from '$lib/util/manipulateCollection';
import { collectionStore } from '$lib/stores/collectionStore';
import RemoveCollectionDialog from '$root/lib/components/dialog/RemoveCollectionDialog.svelte';
import { addToCollection } from '$lib/util/manipulateCollection';
import type { PageData } from './$types';
import { boredState } from '$root/lib/stores/boredState';
$: existsInCollection = $collectionStore.find((item: SavedGameType) => item.id === game.id);
export let data: PageData;
export let game: GameType = data?.game;
console.log('page game', game);
@ -29,6 +28,13 @@
firstParagraphEnd = game?.description?.indexOf('</ p>') + 5;
}
console.log('firstParagraphEnd', firstParagraphEnd);
function removeGame() {
boredState.update((n) => ({
...n,
dialog: { isOpen: true, content: RemoveCollectionDialog, additionalData: game }
}));
}
</script>
<svelte:head>
@ -59,7 +65,7 @@
>Board Game Atlas Link <ExternalLinkIcon width="24" height="24" /></a
>
{#if existsInCollection}
<button class="btn" type="button" on:click={() => removeFromCollection(game)}
<button class="btn" type="button" on:click={() => removeGame()}
>Remove from collection <MinusCircleIcon width="24" height="24" /></button
>
{:else}
@ -141,4 +147,9 @@
gap: 1.5rem;
margin: 1rem;
}
.with-icon {
display: flex;
place-items: center;
}
</style>