Cleanup random API and create named action for a random search.

This commit is contained in:
Bradley Shellnut 2022-12-26 23:15:41 -08:00
parent 3f9759aef1
commit 391fba7955
5 changed files with 113 additions and 212 deletions

View file

@ -5,30 +5,12 @@
import { ToastType } from '$root/lib/types';
import { toast } from '../../toast/toast';
// async function handleSubmit(event: SubmitEvent) {
// // submitting = true;
// boredState.update((n) => ({ ...n, loading: true }));
// const form = event.target as HTMLFormElement;
// console.log('form', form);
// const response = await fetch('/api/games', {
// method: 'POST',
// headers: { accept: 'application/json' },
// body: new FormData(form)
// });
// const responseData = await response.json();
// // submitting = false;
// boredState.update((n) => ({ ...n, loading: false }));
// gameStore.removeAll();
// gameStore.addAll(responseData?.games);
// // games = responseData?.games;
// }
let submitting = $boredState?.loading;
let checked = true;
</script>
<form
action="/search"
action="/search?/random"
method="POST"
use:enhance={() => {
gameStore.removeAll();
@ -58,7 +40,7 @@
}}
>
<fieldset aria-busy={submitting} disabled={submitting}>
<input type="checkbox" id="random" name="random" hidden {checked} />
<!-- <input type="checkbox" id="random" name="random" hidden {checked} /> -->
<button class="btn" type="submit" disabled={submitting}>Random Game 🎲</button>
</fieldset>
</form>

View file

@ -1,125 +1,125 @@
import type { SvelteComponent } from "svelte";
import type { SvelteComponent } from 'svelte';
export type Dialog = {
isOpen: boolean;
content?: typeof SvelteComponent;
additionalData?: SavedGameType | GameType;
}
isOpen: boolean;
content?: typeof SvelteComponent;
additionalData?: SavedGameType | GameType;
};
export type Search = {
name: string;
minAge: string;
minPlayers: string;
maxPlayers: string;
exactMinAge: string;
exactMinPlayers: string;
exactMaxPlayers: string;
skip: number;
currentPage: number;
limit: number;
}
name: string;
minAge: string;
minPlayers: string;
maxPlayers: string;
exactMinAge: string;
exactMinPlayers: string;
exactMaxPlayers: string;
skip: number;
currentPage: number;
limit: number;
};
export type BoredStore = {
loading: boolean;
dialog: Dialog;
loading: boolean;
dialog: Dialog;
};
export enum ToastType {
INFO = 'INFO',
ERROR = 'ERROR',
WARNING = 'WARNING'
INFO = 'INFO',
ERROR = 'ERROR',
WARNING = 'WARNING'
}
export type ToastData = {
id: number;
duration: number;
dismissible: boolean;
showButton: boolean;
autoDismiss: boolean;
type: ToastType;
message: string;
id: number;
duration: number;
dismissible: boolean;
showButton: boolean;
autoDismiss: boolean;
type: ToastType;
message: string;
};
export type SavedGameType = {
id: string;
name: string;
thumb_url: string;
players: string;
playtime: string;
}
id: string;
name: string;
thumb_url: string;
players: string;
playtime: string;
};
export type GameType = {
id: string;
handle: string;
name: string;
url: string;
edit_url: string;
thumb_url: string;
image_url: string;
price: number;
price_ca: number;
price_uk: number;
price_au: number;
msrp: number;
year_published: number;
min_players: number;
max_players: number;
min_playtime: number;
max_playtime: number;
min_age: number;
description: string;
description_preview: string;
players: string;
playtime: string;
id: string;
handle: string;
name: string;
url: string;
edit_url: string;
thumb_url: string;
image_url: string;
price: number;
price_ca: number;
price_uk: number;
price_au: number;
msrp: number;
year_published: number;
min_players: number;
max_players: number;
min_playtime: number;
max_playtime: number;
min_age: number;
description: string;
description_preview: string;
players: string;
playtime: string;
};
export type SearchQuery = {
client_id: string;
limit?: number;
skip?: number;
ids?: string[];
list_id?: string;
kickstarter?: boolean;
random?: boolean;
name?: string;
exact?: boolean;
fuzzy_match?: boolean;
designer?: string;
publisher?: string;
artist?: string;
mechanics?: string;
categories?: string;
order_by?: string;
ascending?: boolean;
min_players?: number;
max_players?: number;
min_playtime?: number;
max_playtime?: number;
min_age?: number;
year_published?: number;
gt_min_players?: number;
gt_max_players?: number;
gt_min_playtime?: number;
gt_max_playtime?: number;
gt_min_age?: number;
gt_year_published?: number;
gt_price?: bigint;
gt_msrp?: bigint;
gt_discount?: bigint;
gt_reddit_count?: number;
gt_reddit_week_count?: number;
gt_reddit_day_count?: number;
lt_min_players?: number;
lt_max_players?: number;
lt_min_playtime?: number;
lt_max_playtime?: number;
lt_min_age?: number;
lt_year_published?: number;
lt_price?: bigint;
lt_msrp?: bigint;
lt_discount?: bigint;
lt_reddit_count?: number;
lt_reddit_week_count?: number;
lt_reddit_day_count?: number;
fields?: string;
client_id: string;
limit?: number;
skip?: number;
ids?: string[];
list_id?: string;
kickstarter?: boolean;
random?: boolean;
name?: string;
exact?: boolean;
fuzzy_match?: boolean;
designer?: string;
publisher?: string;
artist?: string;
mechanics?: string;
categories?: string;
order_by?: string;
ascending?: boolean;
min_players?: number;
max_players?: number;
min_playtime?: number;
max_playtime?: number;
min_age?: number;
year_published?: number;
gt_min_players?: number;
gt_max_players?: number;
gt_min_playtime?: number;
gt_max_playtime?: number;
gt_min_age?: number;
gt_year_published?: number;
gt_price?: bigint;
gt_msrp?: bigint;
gt_discount?: bigint;
gt_reddit_count?: number;
gt_reddit_week_count?: number;
gt_reddit_day_count?: number;
lt_min_players?: number;
lt_max_players?: number;
lt_min_playtime?: number;
lt_max_playtime?: number;
lt_min_age?: number;
lt_year_published?: number;
lt_price?: bigint;
lt_msrp?: bigint;
lt_discount?: bigint;
lt_reddit_count?: number;
lt_reddit_week_count?: number;
lt_reddit_day_count?: number;
fields?: string;
};

View file

@ -2,13 +2,7 @@ import { error } from '@sveltejs/kit';
import type { PageServerLoad } from './$types';
import { boardGameApi } from '../../api';
type GamePageParams = {
params: {
id: string;
};
};
export const load: PageServerLoad = async ({ params, setHeaders }: GamePageParams) => {
export const load: PageServerLoad = async ({ params, setHeaders }) => {
const queryParams = {
ids: `${params?.id}`
};

View file

@ -225,6 +225,7 @@
place-items: center;
gap: 1.5rem;
margin: 1rem;
line-height: 1.5em;
}
.overflow-description {

View file

@ -1,7 +1,7 @@
import type { Actions, PageServerLoad, RequestEvent } from '../$types';
import { BOARD_GAME_ATLAS_CLIENT_ID } from '$env/static/private';
import { error, fail } from '@sveltejs/kit';
import type { GameType, Search, SearchQuery } from '$root/lib/types';
import type { GameType, RandomSearch, Search, SearchQuery } from '$root/lib/types';
import { mapAPIGameToBoredGame } from '$root/lib/util/gameMapper';
import { search_schema } from '$root/lib/zodValidation';
import { ZodError } from 'zod';
@ -144,90 +144,20 @@ export const load: PageServerLoad = async ({ fetch, url }) => {
};
export const actions: Actions = {
default: async ({ request }: RequestEvent): Promise<any> => {
console.log('In search action specific');
// Do things in here
const formData = Object.fromEntries(await request.formData()) as Search;
console.log('formData', formData);
console.log('passed in limit:', formData?.limit);
console.log('passed in skip:', formData?.skip);
const limit = formData?.limit || 10;
const skip = formData?.skip || 0;
random: async ({ request }: RequestEvent): Promise<any> => {
const queryParams: SearchQuery = {
order_by: 'rank',
ascending: false,
limit: +limit,
skip: +skip,
client_id: BOARD_GAME_ATLAS_CLIENT_ID,
fuzzy_match: true,
name: ''
random: true
};
// TODO: Check name length and not search if not advanced search
const random = formData?.random === 'on';
if (random) {
console.log('Random');
queryParams.random = random;
} else {
try {
const {
name,
minAge,
minPlayers,
maxPlayers,
exactMinAge,
exactMinPlayers,
exactMaxPlayers
} = search_schema.parse(formData);
if (minAge) {
if (exactMinAge) {
queryParams.min_age = minAge;
} else {
queryParams.gt_min_age = minAge === 1 ? 0 : minAge - 1;
}
}
if (minPlayers) {
if (exactMinPlayers) {
queryParams.min_players = minPlayers;
} else {
queryParams.gt_min_players = minPlayers === 1 ? 0 : minPlayers - 1;
}
}
if (maxPlayers) {
if (exactMaxPlayers) {
queryParams.max_players = maxPlayers;
} else {
queryParams.lt_max_players = maxPlayers + 1;
}
}
if (name) {
queryParams.name = name;
}
} catch (error: unknown) {
if (error instanceof ZodError) {
console.log(error);
const { fieldErrors: errors } = error.flatten();
return fail(400, { data: formData, errors });
}
}
}
const newQueryParams: Record<string, string> = {};
for (const key in queryParams) {
console.log('key', key);
console.log('queryParams[key]', queryParams[key as keyof SearchQuery]);
newQueryParams[key] = `${queryParams[key as keyof SearchQuery]}`;
}
const urlQueryParams = new URLSearchParams(newQueryParams);
console.log('urlQueryParams', urlQueryParams);
try {
const url = `https://api.boardgameatlas.com/api/search${
@ -260,20 +190,14 @@ export const actions: Actions = {
// console.log('returning from search', games)
return {
games,
totalCount,
limit: parseInt(limit),
skip: parseInt(skip)
games
};
}
} catch (e) {
console.log(`Error searching board games ${e}`);
}
return {
games: [],
totalCount: 0,
limit,
skip
games: []
};
}
};