Adding server side validations.

This commit is contained in:
Bradley Shellnut 2022-10-25 22:19:30 -04:00
parent 503b4d9e6d
commit a8ed73ebc0
4 changed files with 151 additions and 158 deletions

View file

@ -1,82 +1,86 @@
<script lang="ts">
import { boredState } from '$lib/stores/boredState';
import { boredState } from '$lib/stores/boredState';
let submitting = $boredState?.loading;
let minAge = 1;
let minPlayers = 1;
let maxPlayers = 1;
let exactMinPlayers = false;
let exactMaxPlayers = false;
export let form: ActionData;
console.log('form', form);
let submitting = $boredState?.loading;
let minAge = 1;
let minPlayers = 1;
let maxPlayers = 1;
let exactMinPlayers = false;
let exactMaxPlayers = false;
</script>
<!-- <form on:submit|preventDefault={handleSubmit} method="post"> -->
<fieldset class="advanced-search" aria-busy={submitting} disabled={submitting}>
<div>
<label for="minAge">
Min Age
<input id="minAge" name="minAge" bind:value={minAge} type="number" min={1} max={120} />
</label>
</div>
<div>
<label for="minPlayers">
Min Players
<input
id="minPlayers"
name="minPlayers"
bind:value={minPlayers}
type="number"
min={0}
max={50}
/>
</label>
<label for="exactMinPlayers" style="display: flex; gap: 1rem; place-items: center;">
<span>Exact?</span>
<input
id="exactMinPlayers"
type="checkbox"
name="exactMinPlayers"
bind:checked={exactMinPlayers}
/>
</label>
</div>
<div>
<label for="maxPlayers">
Max Players
<input
id="maxPlayers"
name="maxPlayers"
bind:value={maxPlayers}
type="number"
min={0}
max={50}
/>
</label>
<label for="exactMaxPlayers" style="display: flex; gap: 1rem; place-items: center;">
<span>Exact?</span>
<input
id="exactMaxPlayers"
type="checkbox"
name="exactMaxPlayers"
bind:checked={exactMaxPlayers}
/>
</label>
</div>
<div>
<label for="minAge">
Min Age
<input id="minAge" name="minAge" bind:value={minAge} type="number" min="1" max="120" />
</label>
</div>
<div>
<label for="minPlayers">
Min Players
<input
id="minPlayers"
name="minPlayers"
bind:value={minPlayers}
type="number"
min="1"
max="50"
/>
</label>
<label for="exactMinPlayers" style="display: flex; gap: 1rem; place-items: center;">
<span>Exact?</span>
<input
id="exactMinPlayers"
type="checkbox"
name="exactMinPlayers"
bind:checked={exactMinPlayers}
/>
</label>
{#if form?.error?.id === 'minPlayers'}
{form.error.message}
{/if}
</div>
<div>
<label for="maxPlayers">
Max Players
<input
id="maxPlayers"
name="maxPlayers"
bind:value={maxPlayers}
type="number"
min="1"
max="50"
/>
</label>
<label for="exactMaxPlayers" style="display: flex; gap: 1rem; place-items: center;">
<span>Exact?</span>
<input
id="exactMaxPlayers"
type="checkbox"
name="exactMaxPlayers"
bind:checked={exactMaxPlayers}
/>
</label>
</div>
</fieldset>
<!-- <button type="submit" disabled={submitting}>Submit</button> -->
<!-- </form> -->
<style lang="scss">
fieldset {
display: grid;
grid-template-columns: repeat(3, 1fr);
fieldset {
display: grid;
grid-template-columns: repeat(3, 1fr);
@media (max-width: 800px) {
grid-template-columns: 1fr;
}
}
@media (max-width: 800px) {
grid-template-columns: 1fr;
}
}
label {
display: grid;
margin: 1rem;
}
label {
display: grid;
margin: 1rem;
}
</style>

View file

@ -1,88 +1,88 @@
<script lang="ts">
import { fade } from 'svelte/transition';
import { Disclosure, DisclosureButton, DisclosurePanel } from '@rgossiaux/svelte-headlessui';
import { ChevronRightIcon } from '@rgossiaux/svelte-heroicons/solid';
import { boredState } from '$lib/stores/boredState';
import AdvancedSearch from '$lib/components/search/advancedSearch/index.svelte';
import { fade } from 'svelte/transition';
import { Disclosure, DisclosureButton, DisclosurePanel } from '@rgossiaux/svelte-headlessui';
import { ChevronRightIcon } from '@rgossiaux/svelte-heroicons/solid';
import { boredState } from '$lib/stores/boredState';
import AdvancedSearch from '$lib/components/search/advancedSearch/index.svelte';
export let showButton: boolean = false;
export let advancedSearch: boolean = false;
export let showButton: boolean = false;
export let advancedSearch: boolean = false;
export let form: ActionData;
let submitting = $boredState?.loading;
let name = '';
let submitting = $boredState?.loading;
let name = '';
</script>
<!-- <form on:submit|preventDefault={handleSearch} method="post"> -->
<div class="search">
<fieldset class="text-search" aria-busy={submitting} disabled={submitting}>
<label for="name">
Search
<input
id="name"
name="name"
bind:value={name}
type="text"
aria-label="Search boardgame"
placeholder="Search boardgame"
/>
</label>
</fieldset>
{#if advancedSearch}
<Disclosure let:open>
<DisclosureButton class="disclosure-button">
<span>Advanced Search?</span>
<ChevronRightIcon
class="icon disclosure-icon"
style={open
? 'transform: rotate(90deg); transition: transform 0.5s ease;'
: 'transform: rotate(0deg); transition: transform 0.5s ease;'}
/>
</DisclosureButton>
<fieldset class="text-search" aria-busy={submitting} disabled={submitting}>
<label for="name">
Search
<input
id="name"
name="name"
bind:value={name}
type="text"
aria-label="Search boardgame"
placeholder="Search boardgame"
/>
</label>
</fieldset>
{#if advancedSearch}
<Disclosure let:open>
<DisclosureButton class="disclosure-button">
<span>Advanced Search?</span>
<ChevronRightIcon
class="icon disclosure-icon"
style={open
? 'transform: rotate(90deg); transition: transform 0.5s ease;'
: 'transform: rotate(0deg); transition: transform 0.5s ease;'}
/>
</DisclosureButton>
{#if open}
<div transition:fade>
<!-- Using `static`, `DisclosurePanel` is always rendered,
{#if open}
<div transition:fade>
<!-- Using `static`, `DisclosurePanel` is always rendered,
and ignores the `open` state -->
<DisclosurePanel static>
<AdvancedSearch />
</DisclosurePanel>
</div>
{/if}
</Disclosure>
{/if}
<DisclosurePanel static>
<AdvancedSearch form />
</DisclosurePanel>
</div>
{/if}
</Disclosure>
{/if}
</div>
{#if showButton}
<button class="btn" type="submit" disabled={submitting}>Submit</button>
<button class="btn" type="submit" disabled={submitting}>Submit</button>
{/if}
<!-- </form> -->
<style lang="scss">
.search {
display: grid;
gap: 1rem;
}
.search {
display: grid;
gap: 1rem;
}
:global(.disclosure-button) {
display: flex;
gap: 0.25rem;
place-items: center;
}
:global(.disclosure-button) {
display: flex;
gap: 0.25rem;
place-items: center;
}
button {
padding: 1rem;
margin: 1.5rem 0;
}
button {
padding: 1rem;
margin: 1.5rem 0;
}
label {
display: grid;
grid-template-columns: auto auto;
gap: 1rem;
place-content: start;
place-items: center;
label {
display: grid;
grid-template-columns: auto auto;
gap: 1rem;
place-content: start;
place-items: center;
@media (max-width: 850px) {
display: flex;
flex-wrap: wrap;
}
}
@media (max-width: 850px) {
display: flex;
flex-wrap: wrap;
}
}
</style>

View file

@ -14,28 +14,13 @@
export let data: PageData;
export let form: ActionData;
console.log('form routesss', form);
console.log('Formed data:', JSON.stringify(data));
let pageSize: number;
let currentPage: number;
$: totalItems = 0;
console.log('totalItems', totalItems);
async function handleSearch(event: SubmitEvent) {
boredState.update((n) => ({ ...n, loading: true }));
const form = event.target as HTMLFormElement;
console.log('form', form);
const response = await fetch('/api/game', {
method: 'POST',
headers: { accept: 'application/json' },
body: new FormData(form)
});
const responseData = await response.json();
boredState.update((n) => ({ ...n, loading: false }));
gameStore.removeAll();
gameStore.addAll(responseData?.games);
totalItems = responseData?.totalCount;
}
// async function handleItemsPerPageChange(event) {
// const perPage = event?.detail;
// if ($gameStore.length )
@ -113,11 +98,12 @@
await applyAction(result);
} else {
console.log('Invalid');
await applyAction(result);
}
};
}}
>
<TextSearch showButton advancedSearch />
<TextSearch showButton advancedSearch {form} />
</form>
<section>
<p>Or pick a random game!</p>

View file

@ -44,15 +44,18 @@ export const actions: Actions = {
}
}
if (minPlayers) {
if (minPlayers && maxPlayers) {
if (minPlayers > maxPlayers) {
return invalid(400, { minPlayers, error: { id: 'minPlayers', message: 'Min must be less than max' } });
} else if (maxPlayers < minPlayers) {
return invalid(400, { maxPlayers, error: { id: 'maxPlayers', message: 'Max must be greater than min' } });
}
if (exactMinPlayers) {
queryParams.min_players = +minPlayers;
} else {
queryParams.gt_min_players = +minPlayers === 1 ? 0 : +minPlayers - 1;
}
}
if (maxPlayers) {
if (exactMaxPlayers) {
queryParams.max_players = +maxPlayers;
} else {