Cleanup pagination and text search plus implement previous page event handling.

This commit is contained in:
Bradley Shellnut 2022-11-09 21:52:01 -06:00
parent 67cd3b1747
commit c3b3a36173
4 changed files with 114 additions and 142 deletions

View file

@ -1,4 +1,5 @@
<script lang="ts">
// Based on https://carbon-components-svelte.onrender.com/components/Pagination
import { afterUpdate, createEventDispatcher } from 'svelte';
import { fade } from 'svelte/transition';
import {
@ -12,10 +13,9 @@
ChevronLeftIcon,
ChevronRightIcon
} from '@rgossiaux/svelte-heroicons/outline';
import { boredState } from '$root/lib/stores/boredState';
const dispatch = createEventDispatcher();
// export let pageSize = 10;
export let pageSize: number; // Reactive, bind
export let page: number = 1; // Reactive, bind
export let totalItems: number;
@ -31,16 +31,10 @@
}
});
console.log('Pagination info');
console.log({ pageSize, page, totalItems });
$: totalPages = Math.max(Math.ceil(totalItems / pageSize), 1);
$: backButtonDisabled = disabled || page === 1;
$: forwardButtonDisabled = disabled || page === totalPages;
$: itemsLeft = totalItems - page * pageSize >= 0 ? totalItems - page * pageSize : 0;
console.log('totalPages', totalPages);
const prevPage: number = page - 1;
const nextPage: number = page + 1;
</script>
<div class="container">

View file

@ -10,26 +10,31 @@
import { gameStore } from '$root/lib/stores/gameSearchStore';
import { toast } from '../../toast/toast';
import Pagination from '$lib/components/pagination/index.svelte';
import { ToastType } from '$root/lib/types';
import Game from '$lib/components/game/index.svelte';
import { ToastType, type GameType, type SavedGameType } from '$root/lib/types';
import SkeletonPlaceholder from '../../SkeletonPlaceholder.svelte';
import RemoveCollectionDialog from '../../dialog/RemoveCollectionDialog.svelte';
import RemoveWishlistDialog from '../../dialog/RemoveWishlistDialog.svelte';
interface RemoveGameEvent extends Event {
detail: GameType | SavedGameType;
}
export let data: PageData;
console.log('search page data', data);
// console.log('search page data', data);
export let form: ActionData;
console.log('search page form', form);
// console.log('search page form', form);
export let showButton: boolean = false;
export let advancedSearch: boolean = false;
// export let form: ActionData;
let gameToRemove: GameType | SavedGameType;
let numberOfGameSkeleton = 1;
let submitButton: HTMLElement;
let pageSize = 10;
console.log('Form data page', +form?.data?.page);
let page = +form?.data?.page || 1;
$: skip = (page - 1) * pageSize;
console.log({ skip });
let totalItems = form?.totalCount || data?.totalCount || 0;
console.log({ pageSize });
console.log({ page });
console.log({ totalItems });
$: skip = (page - 1) * pageSize;
$: console.log('submit button', submitButton);
let submitting = $boredState?.loading;
@ -40,17 +45,18 @@
}
async function handleNextPageEvent(event: CustomEvent) {
console.log('Next page called', event.detail);
console.log('Current page: ', page);
if (+event?.detail?.page === page + 1) {
console.log('Page equals plus one');
page += 1;
}
// skip = (page - 1) * pageSize;
await tick();
console.log('New Page Value', page);
console.log('New Skip value', skip);
console.log('New skip value DOM: ', document.getElementById('skip')?.getAttribute('value'));
submitButton.click();
}
async function handlePreviousPageEvent(event: CustomEvent) {
if (+event?.detail?.page === page - 1) {
page -= 1;
}
await tick();
submitButton.click();
}
@ -59,19 +65,32 @@
page = 1;
pageSize = event.detail.pageSize;
await tick();
console.log('New limit value DOM: ', document.getElementById('limit')?.getAttribute('value'));
// console.log('New limit value DOM: ', document.getElementById('limit')?.getAttribute('value'));
submitButton.click();
}
function handleRemoveCollection(event: RemoveGameEvent) {
gameToRemove = event?.detail;
boredState.update((n) => ({
...n,
dialog: { isOpen: true, content: RemoveCollectionDialog, additionalData: gameToRemove }
}));
}
function handleRemoveWishlist(event: RemoveGameEvent) {
gameToRemove = event?.detail;
boredState.update((n) => ({
...n,
dialog: { isOpen: true, content: RemoveWishlistDialog, additionalData: gameToRemove }
}));
}
</script>
<form
id="search-form"
action="/search"
method="post"
use:enhance={({ data }) => {
gameStore.removeAll();
// data.append('limit', pageSize.toString());
// data.append('skip', Math.floor(page * pageSize).toString());
use:enhance={() => {
boredState.update((n) => ({ ...n, loading: true }));
return async ({ result }) => {
boredState.update((n) => ({ ...n, loading: false }));
@ -83,12 +102,8 @@
} else if (result.type === 'success') {
gameStore.removeAll();
gameStore.addAll(result?.data?.games);
// totalItems = result?.data?.totalCount;
console.log(`Frontend result search enhance: ${JSON.stringify(result)}`);
totalItems = result?.data?.totalCount;
// skip = result?.data?.skip || 0;
// page = skip / pageSize || 0;
// console.log('enhance', page, skip, totalItems);
toast.send('Sucess!', { duration: 3000, type: ToastType.INFO, dismissible: true });
await applyAction(result);
} else {
@ -140,30 +155,55 @@
</Disclosure>
{/if}
</div>
<!-- {#if showButton} -->
<button
id="search-submit"
class="btn"
type="submit"
disabled={submitting}
bind:this={submitButton}
>
Submit
</button>
<!-- {/if} -->
{#if showButton}
<button
id="search-submit"
class="btn"
type="submit"
disabled={submitting}
bind:this={submitButton}
>
Submit
</button>
{/if}
</form>
<Pagination
{pageSize}
{page}
{totalItems}
forwardText="Next"
backwardText="Prev"
pageSizes={[10, 25, 50, 100]}
on:nextPageEvent={handleNextPageEvent}
on:previousPageEvent={(event) => console.log('Prev page called', event)}
on:perPageEvent={handlePerPageEvent}
/>
{#if $gameStore?.length > 0}
<div class="games">
<h1>Games Found:</h1>
<div class="games-list">
{#each $gameStore as game (game.id)}
<Game
on:handleRemoveWishlist={handleRemoveWishlist}
on:handleRemoveCollection={handleRemoveCollection}
{game}
/>
{/each}
</div>
<Pagination
{pageSize}
{page}
{totalItems}
forwardText="Next"
backwardText="Prev"
pageSizes={[10, 25, 50, 100]}
on:nextPageEvent={handleNextPageEvent}
on:previousPageEvent={handlePreviousPageEvent}
on:perPageEvent={handlePerPageEvent}
/>
</div>
{:else if $boredState.loading}
<div class="games">
<h1>Games Found:</h1>
<div class="games-list">
{#each [...Array(numberOfGameSkeleton).keys()] as game, i}
<SkeletonPlaceholder
style="width: 100%; height: 500px; border-radius: var(--borderRadius);"
/>
{/each}
</div>
</div>
{/if}
<style lang="scss">
.search {
@ -194,4 +234,26 @@
flex-wrap: wrap;
}
}
.games {
margin: 2rem 0rem;
h1 {
margin-bottom: 2rem;
}
}
.games-list {
display: grid;
grid-template-columns: repeat(3, minmax(200px, 1fr));
gap: 2rem;
@media (max-width: 800px) {
grid-template-columns: 1fr 1fr;
}
@media (max-width: 650px) {
grid-template-columns: 1fr;
}
}
</style>

View file

@ -130,43 +130,6 @@
</section>
</div>
{#if $gameStore?.length > 0}
<div class="games">
<h1>Games Found:</h1>
<div class="games-list">
{#each $gameStore as game (game.id)}
<Game
on:handleRemoveWishlist={handleRemoveWishlist}
on:handleRemoveCollection={handleRemoveCollection}
{game}
/>
{/each}
</div>
<Pagination
{pageSize}
{page}
{totalItems}
forwardText="Next"
backwardText="Prev"
pageSizes={[10, 25, 50, 100]}
on:nextPageEvent={handleNextPageEvent}
on:previousPageEvent={(event) => console.log('Prev page called', event)}
on:perPageEvent={(event) => console.log('Per page called', event)}
/>
</div>
{:else if $boredState.loading}
<div class="games">
<h1>Games Found:</h1>
<div class="games-list">
{#each [...Array(numberOfGameSkeleton).keys()] as game, i}
<SkeletonPlaceholder
style="width: 100%; height: 500px; border-radius: var(--borderRadius);"
/>
{/each}
</div>
</div>
{/if}
<style lang="scss">
.game-search {
display: grid;

View file

@ -41,30 +41,6 @@
gameStore.addAll(form?.games);
}
interface RemoveGameEvent extends Event {
detail: GameType | SavedGameType;
}
function handleRemoveCollection(event: RemoveGameEvent) {
console.log('Remove collection event handler');
console.log('event', event);
gameToRemove = event?.detail;
boredState.update((n) => ({
...n,
dialog: { isOpen: true, content: RemoveCollectionDialog, additionalData: gameToRemove }
}));
}
function handleRemoveWishlist(event: RemoveGameEvent) {
console.log('Remove wishlist event handler');
console.log('event', event);
gameToRemove = event?.detail;
boredState.update((n) => ({
...n,
dialog: { isOpen: true, content: RemoveWishlistDialog, additionalData: gameToRemove }
}));
}
function handleNextPageEvent(event: CustomEvent) {
console.log('Next page called', event.detail);
console.log('Current page: ', page);
@ -85,8 +61,7 @@
<TextSearch showButton advancedSearch />
</div>
{`Length: ${$gameStore?.length}`}
{#if $gameStore?.length > 0}
<!-- {#if $gameStore?.length > 0}
<div class="games">
<h1>Games Found:</h1>
<div class="games-list">
@ -102,28 +77,6 @@
{:else if form && form?.status && form.status !== 200}
<h1>There was an error searching for games!</h1>
<h2>Please try again later.</h2>
{/if}
{/if} -->
<style lang="scss">
.games {
margin: 2rem 0rem;
h1 {
margin-bottom: 2rem;
}
}
.games-list {
display: grid;
grid-template-columns: repeat(3, minmax(200px, 1fr));
gap: 2rem;
@media (max-width: 800px) {
grid-template-columns: 1fr 1fr;
}
@media (max-width: 650px) {
grid-template-columns: 1fr;
}
}
</style>