{ gameStore.removeAll(); boredState.update((n) => ({ ...n, loading: true })); return async ({ result }) => { boredState.update((n) => ({ ...n, loading: false })); // `result` is an `ActionResult` object if (result.type === 'error') { toast.send('Error!', { duration: 3000, type: ToastType.ERROR, dismissible: true }); await applyAction(result); } else if (result.type === 'success') { gameStore.removeAll(); gameStore.addAll(result?.data?.games); totalItems = result?.data?.totalCount; // toast.send('Sucess!', { duration: 3000, type: ToastType.INFO, dismissible: true }); await applyAction(result); } else { await applyAction(result); } }; }} >
Search
{#if advancedSearch}
(disclosureOpen = !disclosureOpen)} >
Advanced Search?
{#if disclosureOpen}
{/if}
{/if}
{#if showButton}
Submit
{/if}
{#if $gameStore?.length > 0}
Games Found:
{#each $gameStore as game (game.id)}
{/each}
{#if showPagination}
{/if}
{:else if $boredState.loading}
Games Found:
{#each placeholderList as game, i}
{/each}
{/if}