mirror of
https://github.com/BradNut/boredgame
synced 2025-09-08 17:40:22 +00:00
1129 lines
31 KiB
JSON
1129 lines
31 KiB
JSON
{
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"mechanics": [
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{
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"id": "SWJGuaim9h",
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"name": "AI enemies",
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"url": "https://www.boardgameatlas.com/mechanic/SWJGuaim9h/ai-enemies"
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},
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{
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"id": "n1GtBt35Rd",
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"name": "Acting",
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"url": "https://www.boardgameatlas.com/mechanic/n1GtBt35Rd/acting"
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},
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{
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"id": "TEmgapaEg0",
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"name": "Action / Event",
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"url": "https://www.boardgameatlas.com/mechanic/TEmgapaEg0/action--event"
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},
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{
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"id": "PGjmKGi26h",
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"name": "Action / Movement Programming",
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"url": "https://www.boardgameatlas.com/mechanic/PGjmKGi26h/action--movement-programming"
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},
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{
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"id": "UAV3t3FxVI",
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"name": "Action Drafting",
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"url": "https://www.boardgameatlas.com/mechanic/UAV3t3FxVI/action-drafting"
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},
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{
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"id": "oeg6wN9Eoc",
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"name": "Action Point Allowance System",
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"url": "https://www.boardgameatlas.com/mechanic/oeg6wN9Eoc/action-point-allowance-system"
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},
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{
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"id": "ckCp1oTVMy",
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"name": "Action Queue",
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"url": "https://www.boardgameatlas.com/mechanic/ckCp1oTVMy/action-queue"
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},
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{
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"id": "EluAnyIJKY",
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"name": "Action Retrieval",
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"url": "https://www.boardgameatlas.com/mechanic/EluAnyIJKY/action-retrieval"
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},
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{
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"id": "Bc7R8pLoGk",
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"name": "Action Selection",
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"url": "https://www.boardgameatlas.com/mechanic/Bc7R8pLoGk/action-selection"
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},
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{
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"id": "j2A0uFmdgc",
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"name": "Action Timer",
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"url": "https://www.boardgameatlas.com/mechanic/j2A0uFmdgc/action-timer"
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},
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{
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"id": "LfQ9fgn7Zu",
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"name": "Action economy",
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"url": "https://www.boardgameatlas.com/mechanic/LfQ9fgn7Zu/action-economy"
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},
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{
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"id": "9l8kOZQEEa",
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"name": "Added Mechanics",
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"url": "https://www.boardgameatlas.com/mechanic/9l8kOZQEEa/added-mechanics"
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},
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{
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"id": "klT5dZnO4G",
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"name": "Advantage Token",
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"url": "https://www.boardgameatlas.com/mechanic/klT5dZnO4G/advantage-token"
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},
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{
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"id": "Hef8hzPH7C",
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"name": "Alliances",
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"url": "https://www.boardgameatlas.com/mechanic/Hef8hzPH7C/alliances"
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},
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{
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"id": "TlGfAobFpp",
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"name": "App Driven",
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"url": "https://www.boardgameatlas.com/mechanic/TlGfAobFpp/app-driven"
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},
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{
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"id": "05zCZoLvQJ",
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"name": "Area Control",
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"url": "https://www.boardgameatlas.com/mechanic/05zCZoLvQJ/area-control"
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},
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{
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"id": "3te2oybNR4",
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"name": "Area Enclosure",
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"url": "https://www.boardgameatlas.com/mechanic/3te2oybNR4/area-enclosure"
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},
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{
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"id": "9NBcz45nN7",
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"name": "Area Majority/ Influence",
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"url": "https://www.boardgameatlas.com/mechanic/9NBcz45nN7/area-majority-influence"
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},
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{
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"id": "bgGxE0pI2B",
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"name": "Area Movement",
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"url": "https://www.boardgameatlas.com/mechanic/bgGxE0pI2B/area-movement"
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},
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{
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"id": "zlsyLiomoR",
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"name": "Area development",
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"url": "https://www.boardgameatlas.com/mechanic/zlsyLiomoR/area-development"
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},
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{
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"id": "AZxlPpi5oq",
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"name": "Auction",
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"url": "https://www.boardgameatlas.com/mechanic/AZxlPpi5oq/auction"
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},
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{
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"id": "7gpfubluzg",
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"name": "Auction: Dutch",
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"url": "https://www.boardgameatlas.com/mechanic/7gpfubluzg/auction-dutch"
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},
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{
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"id": "6Lo2vLiex6",
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"name": "Auction: Sealed Bid",
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"url": "https://www.boardgameatlas.com/mechanic/6Lo2vLiex6/auction-sealed-bid"
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},
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{
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"id": "IAuH3ICIyC",
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"name": "Automatic Resource Growth",
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"url": "https://www.boardgameatlas.com/mechanic/IAuH3ICIyC/automatic-resource-growth"
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},
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{
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"id": "1382oBW7iB",
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"name": "Bag Building",
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"url": "https://www.boardgameatlas.com/mechanic/1382oBW7iB/bag-building"
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},
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{
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"id": "3tuJiW3pps",
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"name": "Betting",
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"url": "https://www.boardgameatlas.com/mechanic/3tuJiW3pps/betting"
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},
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{
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"id": "tKZiGvSxAC",
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"name": "Bias",
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"url": "https://www.boardgameatlas.com/mechanic/tKZiGvSxAC/bias"
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},
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{
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"id": "issXRWXSLg",
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"name": "Bidding",
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"url": "https://www.boardgameatlas.com/mechanic/issXRWXSLg/bidding"
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},
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{
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"id": "71HG4TJaoD",
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"name": "Bingo",
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"url": "https://www.boardgameatlas.com/mechanic/71HG4TJaoD/bingo"
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},
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{
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"id": "ZX3hYcF9H7",
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"name": "Bluffing",
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"url": "https://www.boardgameatlas.com/mechanic/ZX3hYcF9H7/bluffing"
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},
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{
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"id": "QFxeEMMQAM",
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"name": "Bribery",
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"url": "https://www.boardgameatlas.com/mechanic/QFxeEMMQAM/bribery"
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},
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{
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"id": "xuphiSlrxI",
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"name": "Campaign",
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"url": "https://www.boardgameatlas.com/mechanic/xuphiSlrxI/campaign"
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},
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{
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"id": "ml9upz5Me9",
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"name": "Campaign / Battle Card Driven",
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"url": "https://www.boardgameatlas.com/mechanic/ml9upz5Me9/campaign--battle-card-driven"
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},
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{
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"id": "NN3nIS4Anc",
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"name": "Card Crafting",
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"url": "https://www.boardgameatlas.com/mechanic/NN3nIS4Anc/card-crafting"
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},
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{
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"id": "iWODHwRGuU",
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"name": "Card Drafting",
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"url": "https://www.boardgameatlas.com/mechanic/iWODHwRGuU/card-drafting"
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},
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{
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"id": "ngCSHHk0H2",
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"name": "Card Placement",
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"url": "https://www.boardgameatlas.com/mechanic/ngCSHHk0H2/card-placement"
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},
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{
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"id": "s0OA3pn2fn",
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"name": "Card Play Conflict Resolution",
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"url": "https://www.boardgameatlas.com/mechanic/s0OA3pn2fn/card-play-conflict-resolution"
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},
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{
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"id": "6YTZ0juKWy",
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"name": "Catch the Leader",
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"url": "https://www.boardgameatlas.com/mechanic/6YTZ0juKWy/catch-the-leader"
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},
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{
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"id": "PzEJDypMgC",
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"name": "Chaining",
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"url": "https://www.boardgameatlas.com/mechanic/PzEJDypMgC/chaining"
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},
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{
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"id": "Oz9Z9e0GO5",
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"name": "Character Progression",
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"url": "https://www.boardgameatlas.com/mechanic/Oz9Z9e0GO5/character-progression"
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},
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{
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"id": "Gan96fffLL",
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"name": "Chit-Pull System",
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"url": "https://www.boardgameatlas.com/mechanic/Gan96fffLL/chitpull-system"
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},
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{
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"id": "5VI7UEXztV",
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"name": "Closed Drafting",
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"url": "https://www.boardgameatlas.com/mechanic/5VI7UEXztV/closed-drafting"
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},
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{
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"id": "IcofZxFwqw",
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"name": "Command Cards",
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"url": "https://www.boardgameatlas.com/mechanic/IcofZxFwqw/command-cards"
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},
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{
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"id": "i8pEFk75OI",
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"name": "Commodity Speculation",
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"url": "https://www.boardgameatlas.com/mechanic/i8pEFk75OI/commodity-speculation"
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},
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{
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"id": "0ez69aUfuJ",
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"name": "Communication Limits",
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"url": "https://www.boardgameatlas.com/mechanic/0ez69aUfuJ/communication-limits"
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},
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{
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"id": "Khp7U5pHZi",
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"name": "Competitive Play",
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"url": "https://www.boardgameatlas.com/mechanic/Khp7U5pHZi/competitive-play"
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},
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{
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"id": "pEHn0BKFZ8",
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"name": "Connections",
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"url": "https://www.boardgameatlas.com/mechanic/pEHn0BKFZ8/connections"
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},
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{
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"id": "jOAB6RhwBp",
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"name": "Contracts",
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"url": "https://www.boardgameatlas.com/mechanic/jOAB6RhwBp/contracts"
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},
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{
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"id": "9mNukNBxfZ",
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"name": "Cooperative Play",
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"url": "https://www.boardgameatlas.com/mechanic/9mNukNBxfZ/cooperative-play"
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},
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{
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"id": "xVDf5dmJts",
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"name": "Crayon Rail System",
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"url": "https://www.boardgameatlas.com/mechanic/xVDf5dmJts/crayon-rail-system"
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},
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{
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"id": "4ERmAGYVPL",
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"name": "Critical Hits and Failures",
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"url": "https://www.boardgameatlas.com/mechanic/4ERmAGYVPL/critical-hits-and-failures"
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},
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{
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"id": "J6TWltoYOF",
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"name": "Cube tower",
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"url": "https://www.boardgameatlas.com/mechanic/J6TWltoYOF/cube-tower"
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},
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{
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"id": "vZsDDAdOoe",
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"name": "Deck Building",
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"url": "https://www.boardgameatlas.com/mechanic/vZsDDAdOoe/deck-building"
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},
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{
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"id": "VQQsdFilIf",
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"name": "Deck Constructing",
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"url": "https://www.boardgameatlas.com/mechanic/VQQsdFilIf/deck-constructing"
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},
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{
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"id": "M15c5LuzLT",
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"name": "Deck Un-building",
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"url": "https://www.boardgameatlas.com/mechanic/M15c5LuzLT/deck-un-building"
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},
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{
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"id": "GsNGxZFNCK",
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"name": "Deduction",
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"url": "https://www.boardgameatlas.com/mechanic/GsNGxZFNCK/deduction"
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},
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{
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"id": "3BiR0iAjoo",
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"name": "Delayed Purchase",
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"url": "https://www.boardgameatlas.com/mechanic/3BiR0iAjoo/delayed-purchase"
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},
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{
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"id": "5kvyChnWuO",
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"name": "Dexterity",
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"url": "https://www.boardgameatlas.com/mechanic/5kvyChnWuO/dexterity"
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},
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{
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"id": "edpczEaWCX",
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"name": "Dice Allocation",
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"url": "https://www.boardgameatlas.com/mechanic/edpczEaWCX/dice-allocation"
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},
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{
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"id": "lVSHu9efHv",
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"name": "Dice Building",
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"url": "https://www.boardgameatlas.com/mechanic/lVSHu9efHv/dice-building"
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},
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{
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"id": "CGtkhRuesC",
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"name": "Dice Drafting",
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"url": "https://www.boardgameatlas.com/mechanic/CGtkhRuesC/dice-drafting"
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},
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{
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"id": "zw4KMn5rcD",
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"name": "Dice Movement",
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"url": "https://www.boardgameatlas.com/mechanic/zw4KMn5rcD/dice-movement"
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},
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{
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"id": "R0bGq4cAl4",
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"name": "Dice Rolling",
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"url": "https://www.boardgameatlas.com/mechanic/R0bGq4cAl4/dice-rolling"
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},
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{
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"id": "giTLx2kROa",
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"name": "Dice Tower Combat",
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"url": "https://www.boardgameatlas.com/mechanic/giTLx2kROa/dice-tower-combat"
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},
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{
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"id": "k44nxjXeXC",
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"name": "Die Icon Resolution",
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"url": "https://www.boardgameatlas.com/mechanic/k44nxjXeXC/die-icon-resolution"
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},
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{
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"id": "wV5peB05xs",
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"name": "Drafting",
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"url": "https://www.boardgameatlas.com/mechanic/wV5peB05xs/drafting"
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},
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{
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"id": "KfTS5BwIsu",
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"name": "Drawing",
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"url": "https://www.boardgameatlas.com/mechanic/KfTS5BwIsu/drawing"
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},
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{
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"id": "6YMpwOGWmX",
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"name": "Drawing Pictures",
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"url": "https://www.boardgameatlas.com/mechanic/6YMpwOGWmX/drawing-pictures"
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},
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{
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"id": "PVJ8E0kXUE",
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"name": "Dynamic Currency",
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"url": "https://www.boardgameatlas.com/mechanic/PVJ8E0kXUE/dynamic-currency"
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},
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{
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"id": "fOkuHxnNFL",
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"name": "Elapsed Real Time Ending",
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"url": "https://www.boardgameatlas.com/mechanic/fOkuHxnNFL/elapsed-real-time-ending"
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},
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{
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"id": "YlqCkWPY0r",
|
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"name": "Enclosure",
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"url": "https://www.boardgameatlas.com/mechanic/YlqCkWPY0r/enclosure"
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},
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{
|
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"id": "9ZlbQA8L5l",
|
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"name": "End Game Bonuses",
|
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"url": "https://www.boardgameatlas.com/mechanic/9ZlbQA8L5l/end-game-bonuses"
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},
|
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{
|
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"id": "yu3eas6v7A",
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"name": "Engine Building",
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"url": "https://www.boardgameatlas.com/mechanic/yu3eas6v7A/engine-building"
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},
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{
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"id": "KFeIfeoFaK",
|
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"name": "Events",
|
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"url": "https://www.boardgameatlas.com/mechanic/KFeIfeoFaK/events"
|
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},
|
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{
|
|
"id": "eTe5HBrJcK",
|
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"name": "Evolving Game Board",
|
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"url": "https://www.boardgameatlas.com/mechanic/eTe5HBrJcK/evolving-game-board"
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},
|
|
{
|
|
"id": "5vzHcNSWye",
|
|
"name": "Feeding Workers/Characters",
|
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"url": "https://www.boardgameatlas.com/mechanic/5vzHcNSWye/feeding-workers-characters"
|
|
},
|
|
{
|
|
"id": "rUsVFpir1t",
|
|
"name": "Finale Ending",
|
|
"url": "https://www.boardgameatlas.com/mechanic/rUsVFpir1t/finale-ending"
|
|
},
|
|
{
|
|
"id": "S0O9ucexPS",
|
|
"name": "Flicking",
|
|
"url": "https://www.boardgameatlas.com/mechanic/S0O9ucexPS/flicking"
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|
},
|
|
{
|
|
"id": "G9MDotCkNd",
|
|
"name": "Flip and Write",
|
|
"url": "https://www.boardgameatlas.com/mechanic/G9MDotCkNd/flip-and-write"
|
|
},
|
|
{
|
|
"id": "9NHXcmC2Zy",
|
|
"name": "Follow",
|
|
"url": "https://www.boardgameatlas.com/mechanic/9NHXcmC2Zy/follow"
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|
},
|
|
{
|
|
"id": "uztV12nNjt",
|
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"name": "Force Commitment",
|
|
"url": "https://www.boardgameatlas.com/mechanic/uztV12nNjt/force-commitment"
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},
|
|
{
|
|
"id": "l5mXIMcD6N",
|
|
"name": "Grid Coverage",
|
|
"url": "https://www.boardgameatlas.com/mechanic/l5mXIMcD6N/grid-coverage"
|
|
},
|
|
{
|
|
"id": "qu5BcGjAzk",
|
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"name": "Grid Movement",
|
|
"url": "https://www.boardgameatlas.com/mechanic/qu5BcGjAzk/grid-movement"
|
|
},
|
|
{
|
|
"id": "WPytek5P8l",
|
|
"name": "Hand Management",
|
|
"url": "https://www.boardgameatlas.com/mechanic/WPytek5P8l/hand-management"
|
|
},
|
|
{
|
|
"id": "i3xnwJ7VPV",
|
|
"name": "Hand-Eye Coordination",
|
|
"url": "https://www.boardgameatlas.com/mechanic/i3xnwJ7VPV/handeye-coordination"
|
|
},
|
|
{
|
|
"id": "6CyVyXRn1C",
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"name": "Hex and Counter",
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"url": "https://www.boardgameatlas.com/mechanic/6CyVyXRn1C/hex-and-counter"
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{
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"id": "BeD8NYAaSU",
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"name": "Hexagon Grid",
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{
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"id": "aQZ40lKv8O",
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"name": "Hidden Movement",
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{
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"id": "dITGE93SCS",
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"name": "Hidden Objective",
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"id": "U7vKyeRc0N",
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"name": "Hidden Roles",
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{
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"id": "Voqy2dgrIM",
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"name": "Hidden Traitor",
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{
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"id": "uEUdAVKex3",
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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"id": "TKcedESdWT",
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{
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{
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{
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{
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{
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"id": "Zppn45KSY4",
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{
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{
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{
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{
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},
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{
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"id": "j7x8jY4ay2",
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"name": "Rock-Paper-Scissors",
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{
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{
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{
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"id": "SwmT0qEFSc",
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"name": "Roles with Asymmetric Information",
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},
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{
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"id": "mGBzR68m8Z",
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|
},
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{
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"id": "zIPRS41oiN",
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"name": "Roll and Write",
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|
"url": "https://www.boardgameatlas.com/mechanic/zIPRS41oiN/roll-and-write"
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},
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{
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"id": "FA6HjbhdNW",
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},
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{
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|
"id": "AO3hFg1Vwo",
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|
"name": "Scenario / Mission / Campaign Game",
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|
"url": "https://www.boardgameatlas.com/mechanic/AO3hFg1Vwo/scenario--mission--campaign-game"
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},
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{
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"id": "7MwswcgliJ",
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"name": "Score and Reset Game",
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"url": "https://www.boardgameatlas.com/mechanic/7MwswcgliJ/score-and-reset-game"
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},
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{
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"id": "R3tFpadfxd",
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"name": "Secret Information",
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"url": "https://www.boardgameatlas.com/mechanic/R3tFpadfxd/secret-information"
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},
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{
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"id": "RwgEONzIzc",
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"name": "Secret Unit Deployment",
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"url": "https://www.boardgameatlas.com/mechanic/RwgEONzIzc/secret-unit-deployment"
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},
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{
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"id": "KBzOT0kC5a",
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"name": "Semi-Cooperative",
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"url": "https://www.boardgameatlas.com/mechanic/KBzOT0kC5a/semi-cooperative"
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|
},
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{
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|
"id": "lA3KUtVFCy",
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|
"name": "Set Collection",
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|
"url": "https://www.boardgameatlas.com/mechanic/lA3KUtVFCy/set-collection"
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},
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{
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|
"id": "Exm4wqdMPk",
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"name": "Shared Pieces",
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"url": "https://www.boardgameatlas.com/mechanic/Exm4wqdMPk/shared-pieces"
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},
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{
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"id": "vBsK2u85w8",
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|
"name": "Shedding",
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|
"url": "https://www.boardgameatlas.com/mechanic/vBsK2u85w8/shedding"
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|
},
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|
{
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|
"id": "eRe1jJCBFe",
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|
"name": "Simulation",
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|
"url": "https://www.boardgameatlas.com/mechanic/eRe1jJCBFe/simulation"
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|
},
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|
{
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|
"id": "DEvPj5twid",
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|
"name": "Simultaneous Play",
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|
"url": "https://www.boardgameatlas.com/mechanic/DEvPj5twid/simultaneous-play"
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|
},
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|
{
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|
"id": "za4PP1LH00",
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|
"name": "Simultaneous action selection",
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|
"url": "https://www.boardgameatlas.com/mechanic/za4PP1LH00/simultaneous-action-selection"
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|
},
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|
{
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|
"id": "4RNcc2Le80",
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|
"name": "Singing",
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|
"url": "https://www.boardgameatlas.com/mechanic/4RNcc2Le80/singing"
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},
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{
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|
"id": "kuRNhFADjS",
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|
"name": "Skirmish",
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|
"url": "https://www.boardgameatlas.com/mechanic/kuRNhFADjS/skirmish"
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|
},
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{
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|
"id": "jA7onZMFVY",
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|
"name": "Slide / Push",
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|
"url": "https://www.boardgameatlas.com/mechanic/jA7onZMFVY/slide--push"
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|
},
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|
{
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|
"id": "x3wVCq1HEP",
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|
"name": "Social Deduction",
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|
"url": "https://www.boardgameatlas.com/mechanic/x3wVCq1HEP/social-deduction"
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|
},
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|
{
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|
"id": "uZR0NCIA6D",
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|
"name": "Solo / Solitaire Game",
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|
"url": "https://www.boardgameatlas.com/mechanic/uZR0NCIA6D/solo--solitaire-game"
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|
},
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|
{
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|
"id": "L8QFIjNObL",
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|
"name": "Solo mode (multiplayer game)",
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|
"url": "https://www.boardgameatlas.com/mechanic/L8QFIjNObL/solo-mode-multiplayer-game-"
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|
},
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|
{
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|
"id": "QWPVu14v5P",
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|
"name": "Spatial Reasoning",
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|
"url": "https://www.boardgameatlas.com/mechanic/QWPVu14v5P/spatial-reasoning"
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|
},
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|
{
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|
"id": "xzG9nBn4SV",
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|
"name": "Speed Matching",
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|
"url": "https://www.boardgameatlas.com/mechanic/xzG9nBn4SV/speed-matching"
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|
},
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|
{
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|
"id": "0ZveDwHjpC",
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|
"name": "Spelling Words",
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|
"url": "https://www.boardgameatlas.com/mechanic/0ZveDwHjpC/spelling-words"
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|
},
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|
{
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|
"id": "m9IFaYKaOA",
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|
"name": "Square Grid",
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|
"url": "https://www.boardgameatlas.com/mechanic/m9IFaYKaOA/square-grid"
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|
},
|
|
{
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|
"id": "QGpSz6qoPw",
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|
"name": "Stacking and Balancing",
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|
"url": "https://www.boardgameatlas.com/mechanic/QGpSz6qoPw/stacking-and-balancing"
|
|
},
|
|
{
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|
"id": "EJVFd5uZaH",
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|
"name": "Static Capture",
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|
"url": "https://www.boardgameatlas.com/mechanic/EJVFd5uZaH/static-capture"
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|
},
|
|
{
|
|
"id": "jbLrZb1xIb",
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|
"name": "Stock Holding",
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|
"url": "https://www.boardgameatlas.com/mechanic/jbLrZb1xIb/stock-holding"
|
|
},
|
|
{
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|
"id": "GUoWg3Mfh5",
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|
"name": "Storytelling",
|
|
"url": "https://www.boardgameatlas.com/mechanic/GUoWg3Mfh5/storytelling"
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|
},
|
|
{
|
|
"id": "KbFMG5kwhn",
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|
"name": "Submit and Judge",
|
|
"url": "https://www.boardgameatlas.com/mechanic/KbFMG5kwhn/submit-and-judge"
|
|
},
|
|
{
|
|
"id": "xarBBVMST3",
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|
"name": "Sudden Death Ending",
|
|
"url": "https://www.boardgameatlas.com/mechanic/xarBBVMST3/sudden-death-ending"
|
|
},
|
|
{
|
|
"id": "xAoL3P3BIV",
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|
"name": "Survival",
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|
"url": "https://www.boardgameatlas.com/mechanic/xAoL3P3BIV/survival"
|
|
},
|
|
{
|
|
"id": "u9IJEE1QBN",
|
|
"name": "Tableau Building",
|
|
"url": "https://www.boardgameatlas.com/mechanic/u9IJEE1QBN/tableau-building"
|
|
},
|
|
{
|
|
"id": "T8JEFYwoqy",
|
|
"name": "Take That",
|
|
"url": "https://www.boardgameatlas.com/mechanic/T8JEFYwoqy/take-that"
|
|
},
|
|
{
|
|
"id": "kNO1bm1siL",
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|
"name": "Take This",
|
|
"url": "https://www.boardgameatlas.com/mechanic/kNO1bm1siL/take-this"
|
|
},
|
|
{
|
|
"id": "Tb52O7Id9Q",
|
|
"name": "Targeted Clues",
|
|
"url": "https://www.boardgameatlas.com/mechanic/Tb52O7Id9Q/targeted-clues"
|
|
},
|
|
{
|
|
"id": "9jnCsVuRat",
|
|
"name": "Teams",
|
|
"url": "https://www.boardgameatlas.com/mechanic/9jnCsVuRat/teams"
|
|
},
|
|
{
|
|
"id": "LzMEog842j",
|
|
"name": "Tech Trees / Tech Tracks",
|
|
"url": "https://www.boardgameatlas.com/mechanic/LzMEog842j/tech-trees--tech-tracks"
|
|
},
|
|
{
|
|
"id": "HGcSWoywV0",
|
|
"name": "Threat Progression",
|
|
"url": "https://www.boardgameatlas.com/mechanic/HGcSWoywV0/threat-progression"
|
|
},
|
|
{
|
|
"id": "IPy36VhU8T",
|
|
"name": "Three Dimensional Movement",
|
|
"url": "https://www.boardgameatlas.com/mechanic/IPy36VhU8T/three-dimensional-movement"
|
|
},
|
|
{
|
|
"id": "8PN2HE86wg",
|
|
"name": "Tile Placement",
|
|
"url": "https://www.boardgameatlas.com/mechanic/8PN2HE86wg/tile-placement"
|
|
},
|
|
{
|
|
"id": "JX9P0Lda4D",
|
|
"name": "Tile movement",
|
|
"url": "https://www.boardgameatlas.com/mechanic/JX9P0Lda4D/tile-movement"
|
|
},
|
|
{
|
|
"id": "cXd5KaXXZo",
|
|
"name": "Time Track",
|
|
"url": "https://www.boardgameatlas.com/mechanic/cXd5KaXXZo/time-track"
|
|
},
|
|
{
|
|
"id": "wEBvff5T5c",
|
|
"name": "Tower Defense",
|
|
"url": "https://www.boardgameatlas.com/mechanic/wEBvff5T5c/tower-defense"
|
|
},
|
|
{
|
|
"id": "gXBJh0WkGb",
|
|
"name": "Track Movement",
|
|
"url": "https://www.boardgameatlas.com/mechanic/gXBJh0WkGb/track-movement"
|
|
},
|
|
{
|
|
"id": "AVY6EvSQTP",
|
|
"name": "Trading",
|
|
"url": "https://www.boardgameatlas.com/mechanic/AVY6EvSQTP/trading"
|
|
},
|
|
{
|
|
"id": "tyTj0kxoRc",
|
|
"name": "Traitor",
|
|
"url": "https://www.boardgameatlas.com/mechanic/tyTj0kxoRc/traitor"
|
|
},
|
|
{
|
|
"id": "3GSQl800lk",
|
|
"name": "Trick-taking",
|
|
"url": "https://www.boardgameatlas.com/mechanic/3GSQl800lk/tricktaking"
|
|
},
|
|
{
|
|
"id": "dq0UYF6HCv",
|
|
"name": "Tug of War",
|
|
"url": "https://www.boardgameatlas.com/mechanic/dq0UYF6HCv/tug-of-war"
|
|
},
|
|
{
|
|
"id": "mckyPcVJ0c",
|
|
"name": "Turn Order: Auction",
|
|
"url": "https://www.boardgameatlas.com/mechanic/mckyPcVJ0c/turn-order-auction"
|
|
},
|
|
{
|
|
"id": "2hWNbfJ0wi",
|
|
"name": "Turn Order: Claim Action",
|
|
"url": "https://www.boardgameatlas.com/mechanic/2hWNbfJ0wi/turn-order-claim-action"
|
|
},
|
|
{
|
|
"id": "U6W741PEHU",
|
|
"name": "Turn Order: Pass Order",
|
|
"url": "https://www.boardgameatlas.com/mechanic/U6W741PEHU/turn-order-pass-order"
|
|
},
|
|
{
|
|
"id": "1nmCkkoKaq",
|
|
"name": "Turn Order: Progressive",
|
|
"url": "https://www.boardgameatlas.com/mechanic/1nmCkkoKaq/turn-order-progressive"
|
|
},
|
|
{
|
|
"id": "mIbXGXV7Ok",
|
|
"name": "Turn Order: Random",
|
|
"url": "https://www.boardgameatlas.com/mechanic/mIbXGXV7Ok/turn-order-random"
|
|
},
|
|
{
|
|
"id": "EIsPHVVFC8",
|
|
"name": "Turn Order: Roll Order",
|
|
"url": "https://www.boardgameatlas.com/mechanic/EIsPHVVFC8/turn-order-roll-order"
|
|
},
|
|
{
|
|
"id": "ghLZBAbqCB",
|
|
"name": "Turn Order: Stat-Based",
|
|
"url": "https://www.boardgameatlas.com/mechanic/ghLZBAbqCB/turn-order-stat-based"
|
|
},
|
|
{
|
|
"id": "zzsE4jtI1b",
|
|
"name": "Variable Phase Order",
|
|
"url": "https://www.boardgameatlas.com/mechanic/zzsE4jtI1b/variable-phase-order"
|
|
},
|
|
{
|
|
"id": "XM2FYZmBHH",
|
|
"name": "Variable Player Powers",
|
|
"url": "https://www.boardgameatlas.com/mechanic/XM2FYZmBHH/variable-player-powers"
|
|
},
|
|
{
|
|
"id": "qdOpNsR6iU",
|
|
"name": "Variable Setup",
|
|
"url": "https://www.boardgameatlas.com/mechanic/qdOpNsR6iU/variable-setup"
|
|
},
|
|
{
|
|
"id": "Rvs7NYbvo1",
|
|
"name": "Victory Points as a Resource",
|
|
"url": "https://www.boardgameatlas.com/mechanic/Rvs7NYbvo1/victory-points-as-a-resource"
|
|
},
|
|
{
|
|
"id": "JYYdBW6UCE",
|
|
"name": "Voting",
|
|
"url": "https://www.boardgameatlas.com/mechanic/JYYdBW6UCE/voting"
|
|
},
|
|
{
|
|
"id": "bbbmSiDpdR",
|
|
"name": "Word Association",
|
|
"url": "https://www.boardgameatlas.com/mechanic/bbbmSiDpdR/word-association"
|
|
},
|
|
{
|
|
"id": "fBOTEBUAmV",
|
|
"name": "Worker Placement",
|
|
"url": "https://www.boardgameatlas.com/mechanic/fBOTEBUAmV/worker-placement"
|
|
},
|
|
{
|
|
"id": "B30dz3Ljjx",
|
|
"name": "Worker Placement with Dice Workers",
|
|
"url": "https://www.boardgameatlas.com/mechanic/B30dz3Ljjx/worker-placement-with-dice-workers"
|
|
},
|
|
{
|
|
"id": "PfgjF704uD",
|
|
"name": "Worker Placement, Different Worker Types",
|
|
"url": "https://www.boardgameatlas.com/mechanic/PfgjF704uD/worker-placement-different-worker-types"
|
|
},
|
|
{
|
|
"id": "M7pWAuRX2d",
|
|
"name": "Zone of Control",
|
|
"url": "https://www.boardgameatlas.com/mechanic/M7pWAuRX2d/zone-of-control"
|
|
}
|
|
]
|
|
}
|