boredgame/src/lib/components/search/textSearch/index.svelte

295 lines
7.5 KiB
Svelte

<script lang="ts">
import { tick } from 'svelte';
import { applyAction, enhance, type SubmitFunction } from '$app/forms';
import type { ActionData, PageData } from './$types';
import { fade } from 'svelte/transition';
import { Disclosure, DisclosureButton, DisclosurePanel } from '@rgossiaux/svelte-headlessui';
import { ChevronRightIcon } from '@rgossiaux/svelte-heroicons/solid';
import { boredState } from '$lib/stores/boredState';
import AdvancedSearch from '$lib/components/search/advancedSearch/index.svelte';
import { xl, md, sm } from '$lib/stores/mediaQueryStore';
import { gameStore } from '$root/lib/stores/gameSearchStore';
import { toast } from '../../toast/toast';
import Pagination from '$lib/components/pagination/index.svelte';
import Game from '$lib/components/game/index.svelte';
import { ToastType, type GameType, type SavedGameType } from '$root/lib/types';
import SkeletonPlaceholder from '../../SkeletonPlaceholder.svelte';
import RemoveCollectionDialog from '../../dialog/RemoveCollectionDialog.svelte';
import RemoveWishlistDialog from '../../dialog/RemoveWishlistDialog.svelte';
interface RemoveGameEvent extends Event {
detail: GameType | SavedGameType;
}
export let data: PageData;
// console.log('search page data', data);
export let form: ActionData;
// console.log('search page form', form);
const errors = data?.errors;
export let showButton: boolean = false;
export let advancedSearch: boolean = false;
let gameToRemove: GameType | SavedGameType;
let numberOfGameSkeleton = 1;
let submitButton: HTMLElement;
let pageSize = +data?.limit || 10;
let totalItems = +data?.totalCount || 0;
let offset = +data?.skip || 0;
let page = Math.floor(offset / pageSize) + 1 || 1;
let submitting = $boredState?.loading;
let name = data?.name || '';
let disclosureOpen = errors || false;
$: skip = (page - 1) * pageSize;
$: showPagination = $gameStore?.length > 1;
if ($xl) {
numberOfGameSkeleton = 8;
} else if ($md) {
numberOfGameSkeleton = 3;
} else if ($sm) {
numberOfGameSkeleton = 2;
} else {
numberOfGameSkeleton = 1;
}
let placeholderList = [...Array(numberOfGameSkeleton).keys()];
console.log(placeholderList);
if (form?.error) {
disclosureOpen = true;
}
async function handleNextPageEvent(event: CustomEvent) {
if (+event?.detail?.page === page + 1) {
page += 1;
}
await tick();
submitButton.click();
}
async function handlePreviousPageEvent(event: CustomEvent) {
if (+event?.detail?.page === page - 1) {
page -= 1;
}
await tick();
submitButton.click();
}
async function handlePerPageEvent(event: CustomEvent) {
page = 1;
pageSize = event.detail.pageSize;
await tick();
submitButton.click();
}
function handleRemoveCollection(event: RemoveGameEvent) {
gameToRemove = event?.detail;
boredState.update((n) => ({
...n,
dialog: { isOpen: true, content: RemoveCollectionDialog, additionalData: gameToRemove }
}));
}
function handleRemoveWishlist(event: RemoveGameEvent) {
gameToRemove = event?.detail;
boredState.update((n) => ({
...n,
dialog: { isOpen: true, content: RemoveWishlistDialog, additionalData: gameToRemove }
}));
}
const submitSearch: SubmitFunction = ({ form, data, action, cancel }) => {
const { name } = Object.fromEntries(data);
if (!disclosureOpen && name?.length === 0) {
toast.send('Please enter a search term', {
duration: 3000,
type: ToastType.ERROR,
dismissible: true
});
cancel();
return;
}
gameStore.removeAll();
boredState.update((n) => ({ ...n, loading: true }));
return async ({ result }) => {
boredState.update((n) => ({ ...n, loading: false }));
// `result` is an `ActionResult` object
if (result.type === 'error') {
toast.send('Error!', { duration: 3000, type: ToastType.ERROR, dismissible: true });
await applyAction(result);
} else if (result.type === 'success') {
gameStore.removeAll();
gameStore.addAll(result?.data?.games);
totalItems = result?.data?.totalCount;
// toast.send('Success!', { duration: 3000, type: ToastType.INFO, dismissible: true });
await applyAction(result);
} else {
await applyAction(result);
}
};
};
// TODO: Keep all Pagination Values on back and forth browser
// TODO: Add cache for certain number of pages so back and forth doesn't request data again
</script>
<form id="search-form" action="/search" method="get">
<div class="search">
<fieldset class="text-search" aria-busy={submitting} disabled={submitting}>
<label for="q">
Search
<input
id="q"
name="q"
bind:value={name}
type="text"
aria-label="Search boardgame"
placeholder="Search boardgame"
/>
</label>
<input id="skip" type="hidden" name="skip" bind:value={skip} />
<input id="limit" type="hidden" name="limit" bind:value={pageSize} />
</fieldset>
{#if advancedSearch}
<Disclosure>
<DisclosureButton
class="disclosure-button"
on:click={() => (disclosureOpen = !disclosureOpen)}
>
<span>Advanced Search?</span>
<ChevronRightIcon
class="icon disclosure-icon"
style={disclosureOpen
? 'transform: rotate(90deg); transition: transform 0.5s ease;'
: 'transform: rotate(0deg); transition: transform 0.5s ease;'}
/>
</DisclosureButton>
{#if disclosureOpen}
<div transition:fade>
<!-- Using `static`, `DisclosurePanel` is always rendered,
and ignores the `open` state -->
<DisclosurePanel static>
<AdvancedSearch {data} />
</DisclosurePanel>
</div>
{/if}
</Disclosure>
{/if}
</div>
{#if showButton}
<button
id="search-submit"
class="btn"
type="submit"
disabled={submitting}
bind:this={submitButton}
>
Submit
</button>
{/if}
</form>
{#if $boredState.loading}
<div class="games">
<h1>Games Found:</h1>
<div class="games-list">
{#each placeholderList as game, i}
<SkeletonPlaceholder
style="width: 100%; height: 500px; border-radius: var(--borderRadius);"
/>
{/each}
</div>
</div>
{:else}
<div class="games">
<h1>Games Found:</h1>
<div class="games-list">
{#if $gameStore?.length > 0}
{#each $gameStore as game (game.id)}
<Game
on:handleRemoveWishlist={handleRemoveWishlist}
on:handleRemoveCollection={handleRemoveCollection}
{game}
/>
{/each}
{:else}
<h2>Sorry no games found!</h2>
{/if}
</div>
{#if showPagination && $gameStore?.length > 0}
<Pagination
{pageSize}
{page}
{totalItems}
forwardText="Next"
backwardText="Prev"
pageSizes={[10, 25, 50, 100]}
on:nextPageEvent={handleNextPageEvent}
on:previousPageEvent={handlePreviousPageEvent}
on:perPageEvent={handlePerPageEvent}
/>
{/if}
</div>
{/if}
<style lang="postcss">
.search {
display: grid;
gap: 1rem;
}
:global(.disclosure-button) {
display: flex;
gap: 0.25rem;
place-items: center;
}
button {
padding: 1rem;
margin: 1.5rem 0;
}
label {
display: grid;
grid-template-columns: auto auto;
gap: 1rem;
place-content: start;
place-items: center;
@media (max-width: 850px) {
display: flex;
flex-wrap: wrap;
}
}
.games {
margin: 2rem 0rem;
h1 {
margin-bottom: 2rem;
}
}
.games-list {
display: grid;
--listColumns: 4;
grid-template-columns: repeat(var(--listColumns), minmax(200px, 1fr));
gap: 2rem;
@media screen and (800px < width <= 1200px) {
--listColumns: 3;
}
@media screen and (650px < width <= 800px) {
--listColumns: 2;
}
@media screen and (width <= 650px) {
--listColumns: 1;
}
}
</style>