boredgame/src/routes/search/+page.server.ts

323 lines
9.6 KiB
TypeScript

import { error } from '@sveltejs/kit';
import { superValidate } from 'sveltekit-superforms/server';
import kebabCase from 'just-kebab-case';
import { BOARD_GAME_ATLAS_CLIENT_ID } from '$env/static/private';
import prisma from '$lib/prisma.js';
import type { GameType, SearchQuery } from '$lib/types';
import { mapAPIGameToBoredGame } from '$lib/util/gameMapper';
import { search_schema } from '$lib/zodValidation';
import type { PageServerLoad } from '../$types.js';
// import { listGameSchema } from '$lib/config/zod-schemas.js';
/**
* Asynchronous function searchForGames to fetch games from a local and remote repository based on the given parameters.
* @async
* @function searchForGames
* @param {SearchQuery} urlQueryParams - An object that represents the search parameters. It includes properties like name, min_players,
* max_players, min_playtime, max_playtime, min_age, skip, limit which are used to define the search condition for games.
* @param {any} locals - An object that contains data related to the local server environment like user information.
* @param {Function} eventFetch - A function that fetches games from the local API.
* @returns {Object} returns an object with totalCount property which is the total number of games fetched and games property which is
* an array of all the games fetched. If any error occurred during the operation, it returns an object with totalCount as 0 and games as empty array.
* @throws will throw an error if the response received from fetching games operation is not OK (200).
*/
async function searchForGames(urlQueryParams: SearchQuery, eventFetch) {
try {
console.log('urlQueryParams search games', urlQueryParams);
// let games = await prisma.game.findMany({
// where: {
// name: {
// search: urlQueryParams?.name
// },
// min_players: {
// gte: urlQueryParams?.min_players || 0
// },
// max_players: {
// lte: urlQueryParams?.max_players || 100
// },
// min_playtime: {
// gte: urlQueryParams?.min_playtime || 0
// },
// max_playtime: {
// lte: urlQueryParams?.max_playtime || 5000
// },
// min_age: {
// gte: urlQueryParams?.min_age || 0
// }
// },
// skip: urlQueryParams?.skip,
// take: urlQueryParams?.limit,
// orderBy: {
// name: 'asc'
// }
// });
const headers: HeadersInit = new Headers();
headers.set('Content-Type', 'application/json');
const requestInit: RequestInit = {
method: 'GET',
headers
};
const response = await eventFetch(
`/api/game/search${urlQueryParams ? `?${urlQueryParams}` : ''}`,
requestInit
);
console.log('response from internal api', response);
if (!response.ok) {
console.log('Status not 200', response.status);
throw error(response.status);
}
// const games: GameType[] = [];
// let totalCount = 0;
let games = [];
if (response.ok) {
games = await response.json();
}
console.log('games from DB', games);
let totalCount = games?.length || 0;
if (!games || games.length === 0) {
const url = new URL(
`https://api.boardgameatlas.com/api/search${urlQueryParams ? `?${urlQueryParams}` : ''}`
);
const headers: HeadersInit = new Headers();
headers.set('Content-Type', 'application/json');
const requestInit: RequestInit = {
method: 'GET',
headers
};
const response = await fetch(url, requestInit);
if (!response.ok) {
console.log('Status not 200', response.status);
throw error(response.status);
}
// const games: GameType[] = [];
// let totalCount = 0;
if (response.ok) {
const gameResponse = await response.json();
const gameList: GameType[] = gameResponse?.games;
totalCount = gameResponse?.count;
console.log('totalCount', totalCount);
gameList.forEach((game) => {
if (game?.min_players && game?.max_players) {
game.players = `${game.min_players} - ${game.max_players}`;
game.playtime = `${game.min_playtime} - ${game.max_playtime}`;
}
const boredGame = mapAPIGameToBoredGame(game);
createOrUpdateGame(boredGame);
games.push(boredGame);
});
}
}
return {
totalCount,
games
};
} catch (e) {
console.log(`Error searching board games ${e}`);
}
return {
totalCount: 0,
games: []
};
}
/**
* Asynchronous function createOrUpdateGame is used to create or update a game using the given game information.
*
* @async
* @function createOrUpdateGame
* @param {GameType} game - An object that holds the details about a game. It should contain required information like name, description,
* id (both internal and external), thumbnail URL, minimum age, minimum and maximum number of players, minimum and maximum play time,
* year of publication and primary publisher information including the publisher's name and ID, categories and mechanics related to the game.
*
* @returns {Promise<Object>} The return is a Promise that resolves with the data of the game that was created or updated.
*/
async function createOrUpdateGame(game: GameType) {
const categoryIds = game.categories.map((category) => ({
external_id: category.id
}));
const mechanicIds = game.mechanics.map((mechanic) => ({
external_id: mechanic.id
}));
console.log('categoryIds', categoryIds);
console.log('mechanicIds', mechanicIds);
return await prisma.game.upsert({
where: {
external_id: game.id
},
create: {
name: game.name,
slug: kebabCase(game.name),
description: game.description,
description_preview: game.description_preview,
external_id: game.id,
thumb_url: game.thumb_url,
min_age: game.min_age,
min_players: game.min_players,
max_players: game.max_players,
min_playtime: game.min_playtime,
max_playtime: game.max_playtime,
year_published: game.year_published,
primary_publisher: {
connectOrCreate: {
where: {
external_id: game.primary_publisher.id
},
create: {
external_id: game.primary_publisher.id,
name: game.primary_publisher.name,
slug: kebabCase(game.primary_publisher.name)
}
}
},
categories: {
connect: categoryIds
},
mechanics: {
connect: mechanicIds
}
},
update: {
name: game.name,
slug: kebabCase(game.name),
description: game.description,
description_preview: game.description_preview,
external_id: game.id,
thumb_url: game.thumb_url,
min_age: game.min_age,
min_players: game.min_players,
max_players: game.max_players,
min_playtime: game.min_playtime,
max_playtime: game.max_playtime,
year_published: game.year_published,
primary_publisher: {
connectOrCreate: {
where: {
external_id: game.primary_publisher.id
},
create: {
external_id: game.primary_publisher.id,
name: game.primary_publisher.name,
slug: kebabCase(game.primary_publisher.name)
}
}
},
categories: {
connect: categoryIds
},
mechanics: {
connect: mechanicIds
}
}
});
}
export const load: PageServerLoad = async ({ params, locals, request, fetch, url }) => {
const defaults = {
limit: 10,
skip: 0,
order: 'asc',
sort: 'name'
};
const searchParams = Object.fromEntries(url?.searchParams);
console.log('searchParams', searchParams);
searchParams.limit = searchParams.limit || `${defaults.limit}`;
searchParams.skip = searchParams.skip || `${defaults.skip}`;
searchParams.order = searchParams.order || 'asc';
searchParams.sort = searchParams.sort || 'name';
const form = await superValidate(searchParams, search_schema);
// const modifyListForm = await superValidate(listGameSchema);
const queryParams: SearchQuery = {
order_by: 'rank',
ascending: false,
limit: form.data?.limit,
skip: form.data?.skip,
client_id: BOARD_GAME_ATLAS_CLIENT_ID,
fuzzy_match: true,
name: form.data?.q
};
// fields: ('id,name,min_age,min_players,max_players,thumb_url,min_playtime,max_playtime,min_age,description');
try {
if (form.data?.minAge) {
if (form.data?.exactMinAge) {
queryParams.min_age = form.data?.minAge;
} else {
queryParams.gt_min_age = form.data?.minAge === 1 ? 0 : form.data?.minAge - 1;
}
}
if (form.data?.minPlayers) {
if (form.data?.exactMinPlayers) {
queryParams.min_players = form.data?.minPlayers;
} else {
queryParams.gt_min_players = form.data?.minPlayers === 1 ? 0 : form.data?.minPlayers - 1;
}
}
if (form.data?.maxPlayers) {
if (form.data?.exactMaxPlayers) {
queryParams.max_players = form.data?.maxPlayers;
} else {
queryParams.lt_max_players = form.data?.maxPlayers + 1;
}
}
const newQueryParams: Record<string, string> = {};
for (const key in queryParams) {
newQueryParams[key] = `${queryParams[key as keyof SearchQuery]}`;
}
const urlQueryParams = new URLSearchParams(newQueryParams);
const searchData = await searchForGames(urlQueryParams, fetch);
// console.log('searchData', searchData);
return {
form,
// modifyListForm,
searchData
};
} catch (e) {
console.log(`Error searching board games ${e}`);
}
return {
form,
searchData: {
totalCount: 0,
games: []
},
wishlists: []
};
};
export const actions = {
random: async ({ request }): Promise<any> => {
const form = await superValidate(request, search_schema);
const queryParams: SearchQuery = {
order_by: 'rank',
ascending: false,
client_id: BOARD_GAME_ATLAS_CLIENT_ID,
random: true,
fields:
'id,name,min_age,min_players,max_players,thumb_url,min_playtime,max_playtime,min_age,description'
};
const newQueryParams: Record<string, string> = {};
for (const key in queryParams) {
newQueryParams[key] = `${queryParams[key as keyof SearchQuery]}`;
}
const urlQueryParams = new URLSearchParams(newQueryParams);
return {
form,
searchData: await searchForGames(urlQueryParams)
};
}
};