boredgame/prisma/mechanics.json

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{
"mechanics": [
{
"name": "Acting"
},
{
"name": "Action Drafting"
},
{
"name": "Action Points"
},
{
"name": "Action Queue"
},
{
"name": "Action Retrieval"
},
{
"name": "Action Timer"
},
{
"name": "Action/Event"
},
{
"name": "Advantage Token"
},
{
"name": "Alliances"
},
{
"name": "Area Majority / Influence"
},
{
"name": "Area Movement"
},
{
"name": "Area-Impulse"
},
{
"name": "Auction Compensation"
},
{
"name": "Auction: Dexterity"
},
{
"name": "Auction: Dutch"
},
{
"name": "Auction: Dutch Priority"
},
{
"name": "Auction: English"
},
{
"name": "Auction: Fixed Placement"
},
{
"name": "Auction: Multiple Lot"
},
{
"name": "Auction: Once Around"
},
{
"name": "Auction: Sealed Bid"
},
{
"name": "Auction: Turn Order Until Pass"
},
{
"name": "Auction/Bidding"
},
{
"name": "Automatic Resource Growth"
},
{
"name": "Betting and Bluffing"
},
{
"name": "Bias"
},
{
"name": "Bids As Wagers"
},
{
"name": "Bingo"
},
{
"name": "Bribery"
},
{
"name": "Campaign / Battle Card Driven"
},
{
"name": "Card Play Conflict Resolution"
},
{
"name": "Catch the Leader"
},
{
"name": "Chaining"
},
{
"name": "Chit-Pull System"
},
{
"name": "Closed Drafting"
},
{
"name": "Closed Economy Auction"
},
{
"name": "Command Cards"
},
{
"name": "Commodity Speculation"
},
{
"name": "Communication Limits"
},
{
"name": "Connections"
},
{
"name": "Constrained Bidding"
},
{
"name": "Contracts"
},
{
"name": "Cooperative Game"
},
{
"name": "Crayon Rail System"
},
{
"name": "Critical Hits and Failures"
},
{
"name": "Cube Tower"
},
{
"name": "Deck Construction"
},
{
"name": "Deck, Bag, and Pool Building"
},
{
"name": "Deduction"
},
{
"name": "Delayed Purchase"
},
{
"name": "Dice Rolling"
},
{
"name": "Die Icon Resolution"
},
{
"name": "Different Dice Movement"
},
{
"name": "Drawing"
},
{
"name": "Elapsed Real Time Ending"
},
{
"name": "Enclosure"
},
{
"name": "End Game Bonuses"
},
{
"name": "Events"
},
{
"name": "Finale Ending"
},
{
"name": "Flicking"
},
{
"name": "Follow"
},
{
"name": "Force Commitment"
},
{
"name": "Grid Coverage"
},
{
"name": "Grid Movement"
},
{
"name": "Hand Management"
},
{
"name": "Hexagon Grid"
},
{
"name": "Hidden Movement"
},
{
"name": "Hidden Roles"
},
{
"name": "Hidden Victory Points"
},
{
"name": "Highest-Lowest Scoring"
},
{
"name": "Hot Potato"
},
{
"name": "I Cut, You Choose"
},
{
"name": "Impulse Movement"
},
{
"name": "Income"
},
{
"name": "Increase Value of Unchosen Resources"
},
{
"name": "Induction"
},
{
"name": "Interrupts"
},
{
"name": "Investment"
},
{
"name": "Kill Steal"
},
{
"name": "King of the Hill"
},
{
"name": "Ladder Climbing"
},
{
"name": "Layering"
},
{
"name": "Legacy Game"
},
{
"name": "Line Drawing"
},
{
"name": "Line of Sight"
},
{
"name": "Loans"
},
{
"name": "Lose a Turn"
},
{
"name": "Mancala"
},
{
"name": "Map Addition"
},
{
"name": "Map Deformation"
},
{
"name": "Map Reduction"
},
{
"name": "Market"
},
{
"name": "Matching"
},
{
"name": "Measurement Movement"
},
{
"name": "Melding and Splaying"
},
{
"name": "Memory"
},
{
"name": "Minimap Resolution"
},
{
"name": "Modular Board"
},
{
"name": "Move Through Deck"
},
{
"name": "Movement Points"
},
{
"name": "Movement Template"
},
{
"name": "Moving Multiple Units"
},
{
"name": "Multi-Use Cards"
},
{
"name": "Multiple Maps"
},
{
"name": "Narrative Choice / Paragraph"
},
{
"name": "Negotiation"
},
{
"name": "Neighbor Scope"
},
{
"name": "Network and Route Building"
},
{
"name": "Once-Per-Game Abilities"
},
{
"name": "Open Drafting"
},
{
"name": "Order Counters"
},
{
"name": "Ordering"
},
{
"name": "Ownership"
},
{
"name": "Paper-and-Pencil"
},
{
"name": "Passed Action Token"
},
{
"name": "Pattern Building"
},
{
"name": "Pattern Movement"
},
{
"name": "Pattern Recognition"
},
{
"name": "Physical Removal"
},
{
"name": "Pick-up and Deliver"
},
{
"name": "Pieces as Map"
},
{
"name": "Player Elimination"
},
{
"name": "Player Judge"
},
{
"name": "Point to Point Movement"
},
{
"name": "Predictive Bid"
},
{
"name": "Prisoner's Dilemma"
},
{
"name": "Programmed Movement"
},
{
"name": "Push Your Luck"
},
{
"name": "Questions and Answers"
},
{
"name": "Race"
},
{
"name": "Random Production"
},
{
"name": "Ratio / Combat Results Table"
},
{
"name": "Re-rolling and Locking"
},
{
"name": "Real-Time"
},
{
"name": "Relative Movement"
},
{
"name": "Resource Queue"
},
{
"name": "Resource to Move"
},
{
"name": "Rock-Paper-Scissors"
},
{
"name": "Role Playing"
},
{
"name": "Roles with Asymmetric Information"
},
{
"name": "Roll / Spin and Move"
},
{
"name": "Rondel"
},
{
"name": "Scenario / Mission / Campaign Game"
},
{
"name": "Score-and-Reset Game"
},
{
"name": "Secret Unit Deployment"
},
{
"name": "Selection Order Bid"
},
{
"name": "Semi-Cooperative Game"
},
{
"name": "Set Collection"
},
{
"name": "Simulation"
},
{
"name": "Simultaneous Action Selection"
},
{
"name": "Singing"
},
{
"name": "Single Loser Game"
},
{
"name": "Slide/Push"
},
{
"name": "Solo / Solitaire Game"
},
{
"name": "Speed Matching"
},
{
"name": "Square Grid"
},
{
"name": "Stacking and Balancing"
},
{
"name": "Stat Check Resolution"
},
{
"name": "Static Capture"
},
{
"name": "Stock Holding"
},
{
"name": "Storytelling"
},
{
"name": "Sudden Death Ending"
},
{
"name": "Tags"
},
{
"name": "Take That"
},
{
"name": "Targeted Clues"
},
{
"name": "Team-Based Game"
},
{
"name": "Tech Trees / Tech Tracks"
},
{
"name": "Three Dimensional Movement"
},
{
"name": "Tile Placement"
},
{
"name": "Track Movement"
},
{
"name": "Trading"
},
{
"name": "Traitor Game"
},
{
"name": "Trick-taking"
},
{
"name": "Tug of War"
},
{
"name": "Turn Order: Auction"
},
{
"name": "Turn Order: Claim Action"
},
{
"name": "Turn Order: Pass Order"
},
{
"name": "Turn Order: Progressive"
},
{
"name": "Turn Order: Random"
},
{
"name": "Turn Order: Role Order"
},
{
"name": "Turn Order: Stat-Based"
},
{
"name": "Turn Order: Time Track"
},
{
"name": "Variable Phase Order"
},
{
"name": "Variable Player Powers"
},
{
"name": "Variable Set-up"
},
{
"name": "Victory Points as a Resource"
},
{
"name": "Voting"
},
{
"name": "Worker Placement"
},
{
"name": "Worker Placement with Dice Workers"
},
{
"name": "Worker Placement, Different Worker Types"
},
{
"name": "Zone of Control"
}
]
}