mirror of
https://github.com/BradNut/boredgame
synced 2025-09-08 17:40:22 +00:00
132 lines
3.4 KiB
Svelte
132 lines
3.4 KiB
Svelte
<script lang="ts">
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import { tick, onDestroy } from 'svelte';
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import Game from '$lib/components/game/index.svelte';
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import { collectionStore } from '$lib/stores/collectionStore';
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import type { GameType, SavedGameType } from '$root/lib/types';
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import { boredState } from '$root/lib/stores/boredState';
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import Pagination from '$root/lib/components/pagination/index.svelte';
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import RemoveCollectionDialog from '$root/lib/components/dialog/RemoveCollectionDialog.svelte';
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import RemoveWishlistDialog from '$root/lib/components/dialog/RemoveWishlistDialog.svelte';
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import { createSearchStore, searchHandler } from '$root/lib/stores/search';
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let gameToRemove: GameType | SavedGameType;
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let pageSize = 10;
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let page = 1;
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const searchStore = createSearchStore($collectionStore);
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console.log('searchStore', $searchStore);
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const unsubscribe = searchStore.subscribe((model) => searchHandler(model));
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onDestroy(() => {
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unsubscribe();
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});
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$: skip = (page - 1) * pageSize;
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$: gamesShown = $searchStore.filtered.slice(skip, skip + pageSize);
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$: totalItems = $searchStore.search === '' ? $collectionStore.length : $searchStore.filtered.length;
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interface RemoveGameEvent extends Event {
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detail: GameType | SavedGameType;
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}
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function handleRemoveCollection(event: RemoveGameEvent) {
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console.log('Remove collection event handler');
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console.log('event', event);
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gameToRemove = event?.detail;
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boredState.update((n) => ({
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...n,
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dialog: { isOpen: true, content: RemoveCollectionDialog, additionalData: gameToRemove }
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}));
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}
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function handleRemoveWishlist(event: RemoveGameEvent) {
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console.log('Remove wishlist event handler');
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console.log('event', event);
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gameToRemove = event?.detail;
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boredState.update((n) => ({
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...n,
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dialog: { isOpen: true, content: RemoveWishlistDialog, additionalData: gameToRemove }
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}));
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}
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async function handleNextPageEvent(event: CustomEvent) {
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if (+event?.detail?.page === page + 1) {
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page += 1;
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}
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await tick();
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}
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async function handlePreviousPageEvent(event: CustomEvent) {
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if (+event?.detail?.page === page - 1) {
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page -= 1;
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}
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await tick();
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}
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async function handlePerPageEvent(event: CustomEvent) {
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page = 1;
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pageSize = event.detail.pageSize;
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await tick();
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}
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</script>
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<svelte:head>
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<title>Your Collection | Bored Game</title>
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</svelte:head>
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<h1>Your Collection</h1>
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<input type="text" id="search" name="search" bind:value={$searchStore.search} />
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<div class="games">
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<div class="games-list">
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{#if $collectionStore.length === 0}
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<h2>No games in your collection</h2>
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{:else}
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{#each gamesShown as game (game.id)}
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<Game
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on:handleRemoveWishlist={handleRemoveWishlist}
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on:handleRemoveCollection={handleRemoveCollection}
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{game}
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/>
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{/each}
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{/if}
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</div>
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{#if $collectionStore.length !== 0}
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<Pagination
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{pageSize}
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{page}
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{totalItems}
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forwardText="Next"
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backwardText="Prev"
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pageSizes={[10, 25, 50, 100]}
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on:nextPageEvent={handleNextPageEvent}
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on:previousPageEvent={handlePreviousPageEvent}
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on:perPageEvent={handlePerPageEvent}
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/>
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{/if}
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</div>
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<style lang="scss">
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h1 {
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width: 100%;
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}
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.games {
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margin: 2rem 0rem;
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}
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.games-list {
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display: grid;
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grid-template-columns: repeat(3, minmax(200px, 1fr));
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gap: 2rem;
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@media (max-width: 800px) {
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grid-template-columns: 1fr 1fr;
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}
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@media (max-width: 550px) {
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grid-template-columns: 1fr;
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}
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}
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</style>
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