Adding point light on star and adding a gridheler to imagine 3D space.

This commit is contained in:
Bradley Shellnut 2022-05-04 11:52:34 -07:00
parent 3dbb35264e
commit 3f62fac669

View file

@ -20,10 +20,22 @@
metalness: 0.7,
})}
/>
<SC.Group position={[ 0, -2, 0 ]}>
<SC.Mesh
geometry={new THREE.PlaneGeometry(100,100)}
material={new THREE.MeshStandardMaterial({ color: 'grey' })}
rotation={[-Math.PI / 2, 0, 0]}
/>
<SC.Primitive
position={[ 0, 0.001, 0]}
object={new THREE.GridHelper(100, 100, 0x444444, 0x555555)}
/>
</SC.Group>
<SC.PerspectiveCamera position={[3, 3, 3]} />
<SC.OrbitControls />
<SC.AmbientLight intensity={1} />
<SC.DirectionalLight intensity={0.5} position={[-3, 5, 7]} />
<SC.DirectionalLight intensity={0.7} />
<SC.PointLight intensity={1} position={[2, 5, 2]} />
</SC.Canvas>
<style>