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https://github.com/BradNut/svelte-3d
synced 2025-09-08 17:40:17 +00:00
Move star full canvas to different file and start adding star in regular HTML.
This commit is contained in:
parent
e6a39af87e
commit
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2 changed files with 82 additions and 32 deletions
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@ -15,39 +15,36 @@
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})
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})
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</script>
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</script>
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<SC.Canvas antialias alpha shadows>
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<header>
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<SC.Mesh
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<div class="star-container">
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geometry={star}
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<SC.Canvas antialias alpha>
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rotation={[-90, 0, rotation]}
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<SC.Mesh
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material={new THREE.MeshStandardMaterial({
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geometry={star}
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color: 0xffff00,
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rotation={[-90, 0, rotation]}
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roughness: 0,
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material={new THREE.MeshStandardMaterial({
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metalness: 0.7,
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color: 0xffff00,
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})}
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roughness: 0,
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castShadow
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metalness: 0.7,
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/>
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})}
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<SC.Group position={[ 0, -2, 0 ]}>
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/>
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<SC.Mesh
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<SC.PerspectiveCamera position={[3, 1, 3]} />
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receiveShadow
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<SC.AmbientLight intensity={1} />
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geometry={new THREE.PlaneGeometry(100,100)}
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<SC.DirectionalLight intensity={0.7} />
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material={new THREE.MeshStandardMaterial({ color: 'grey' })}
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<SC.PointLight intensity={1} position={[2, 5, 2]} />
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rotation={[-Math.PI / 2, 0, 0]}
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</SC.Canvas>
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/>
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</div>
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<SC.Primitive
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<h1>Star World</h1>
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position={[ 0, 0.001, 0]}
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</header>
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object={new THREE.GridHelper(100, 100, 0x444444, 0x555555)}
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/>
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</SC.Group>
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<SC.PerspectiveCamera position={[3, 1, 3]} />
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<SC.OrbitControls />
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<SC.AmbientLight intensity={1} />
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<SC.DirectionalLight shadow={{ mapSize: [ 2048, 2048 ] }} intensity={0.7} />
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<SC.PointLight intensity={1} position={[2, 5, 2]} />
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</SC.Canvas>
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<style>
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<style>
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.controls {
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header {
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position: absolute;
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display: flex;
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z-index: 10;
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font-family: Arial, Helvetica, sans-serif;
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}
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.star-container {
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position: relative;
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width: 100px;
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height: 100px;
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}
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}
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</style>
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</style>
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53
src/routes/star.svelte
Normal file
53
src/routes/star.svelte
Normal file
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@ -0,0 +1,53 @@
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<script>
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import * as THREE from 'three';
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import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
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import * as SC from 'svelte-cubed';
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let star;
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let rotation = 0;
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let loader = new GLTFLoader();
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loader.load('star.gltf', (gltf) => {
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star = gltf.scene.children[0].geometry;
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});
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SC.onFrame(() => {
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rotation += 0.01
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})
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</script>
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<SC.Canvas antialias alpha shadows>
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<SC.Mesh
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geometry={star}
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rotation={[-90, 0, rotation]}
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material={new THREE.MeshStandardMaterial({
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color: 0xffff00,
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roughness: 0,
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metalness: 0.7,
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})}
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castShadow
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/>
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<SC.Group position={[ 0, -2, 0 ]}>
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<SC.Mesh
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receiveShadow
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geometry={new THREE.PlaneGeometry(100,100)}
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material={new THREE.MeshStandardMaterial({ color: 'grey' })}
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rotation={[-Math.PI / 2, 0, 0]}
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/>
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<SC.Primitive
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position={[ 0, 0.001, 0]}
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object={new THREE.GridHelper(100, 100, 0x444444, 0x555555)}
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/>
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</SC.Group>
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<SC.PerspectiveCamera position={[3, 1, 3]} />
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<SC.OrbitControls />
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<SC.AmbientLight intensity={1} />
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<SC.DirectionalLight shadow={{ mapSize: [ 2048, 2048 ] }} intensity={0.7} />
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<SC.PointLight intensity={1} position={[2, 5, 2]} />
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</SC.Canvas>
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<style>
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.controls {
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position: absolute;
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z-index: 10;
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}
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</style>
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