mirror of
https://github.com/BradNut/svelte-3d
synced 2025-09-08 17:40:17 +00:00
Updating to have a header and fixing controls.
This commit is contained in:
parent
9ff85d07e8
commit
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10 changed files with 199 additions and 29 deletions
22
src/app.css
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22
src/app.css
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@ -0,0 +1,22 @@
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:root {
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--dark: #000000;
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--headingFont: Arial, Helvetica, sans-serif;
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--bodyFont: Arial, Helvetica, sans-serif;
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--baseFontSize: 100%;
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--h1: 3.052rem;
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--h2: 2.441rem;
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--h3: 1.953rem;
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--h4: 1.563rem;
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--h5: 1.25rem;
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--h6: 1.8rem;
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--bodyTextSize: 1.8rem;
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--smallText: 1.44rem;
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--lineHeight: 1.75;
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}
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#svelte {
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min-height: 100vh;
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display: flex;
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flex-direction: column;
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}
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@ -7,6 +7,6 @@
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%svelte.head%
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</head>
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<body>
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<div>%svelte.body%</div>
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<div id="svelte">%svelte.body%</div>
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</body>
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</html>
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84
src/routes/__layout.svelte
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src/routes/__layout.svelte
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@ -0,0 +1,84 @@
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<script>
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import '../app.css';
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</script>
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<header>
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<h1>Svelte 3D</h1>
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<nav>
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<a href="/cubes">Cubes</a>
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<a href="/star-canvas">Rotating Star</a>
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<a href="/playcube">Cube</a>
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<a href="/contributions">Contributions</a>
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<a href="/svg3D">SVG Example</a>
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<a href="/text3D">Text Example</a>
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<a href="/star">Star</a>
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</nav>
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</header>
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<main>
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<slot />
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</main>
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<style>
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:global(*, *::before, *::after) {
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margin: 0;
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box-sizing: inherit;
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}
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:global(html) {
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font-size: 62.5%;
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box-sizing: border-box;
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}
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:global(p) {
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word-wrap: normal;
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font-size: var(--bodyTextSize);
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color: var(--lightShade);
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}
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:global(li) {
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word-wrap: normal;
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font-size: var(--bodyTextSize);
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color: var(--lightShade);
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}
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header {
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display: flex;
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gap: 1rem;
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align-items: center;
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justify-content: space-between;
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width: 100vw;
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position: absolute;
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background: rgb(141, 153, 158);
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padding: 0.5rem;
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z-index: 10;
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}
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@media (max-width: 650px) {
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header {
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align-content: center;
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display: grid;
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justify-items: center;
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grid-template-columns: 1fr;
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}
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}
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nav {
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display: flex;
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align-items: center;
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justify-content: space-around;
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flex-wrap: wrap;
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gap: 0.6rem;
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}
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nav a {
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position: relative;
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font-size: var(--bodyTextSize);
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text-decoration: underline;
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color: var(--dark);
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}
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nav a:hover::after {
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transform: scale(1);
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}
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</style>
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@ -36,7 +36,7 @@
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position={[Math.floor(index / rows), contribution / 2, index % rows]}
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/>
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{/each}
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<SC.PerspectiveCamera position={[15, 15, 15]} />
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<SC.PerspectiveCamera position={[20, 20, 50]} />
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<SC.OrbitControls />
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<SC.AmbientLight intensity={0.5} />
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<SC.DirectionalLight intensity={1} position={[3, 5, -4]} />
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@ -45,6 +45,16 @@
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<style>
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.controls {
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position: absolute;
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bottom: 0;
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margin: 1rem;
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z-index: 10;
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}
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button {
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border-radius: 10px;
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background: aqua;
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border: none;
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padding: 1rem;
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text-transform: uppercase;
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}
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</style>
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31
src/routes/cubes.svelte
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src/routes/cubes.svelte
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@ -0,0 +1,31 @@
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<script>
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import * as SC from 'svelte-cubed';
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import * as THREE from 'three';
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import * as PE from 'svelte-cannon';
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import Box from '$lib/Box.svelte';
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let count = 1;
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</script>
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<svelte:window on:click={() => count += 1} />
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<PE.World gravity={[0, -9.8 ,0]}>
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<SC.Canvas antialias shadows>
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<PE.Body mass={0} rotation={[-Math.PI / 2, 0, 0]}>
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<PE.Plane />
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</PE.Body>
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<SC.Mesh
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receiveShadow
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geometry={new THREE.PlaneGeometry(50, 50)}
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rotation={[-Math.PI / 2, 0, 0]}
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material={new THREE.MeshStandardMaterial({ color: "grey"})}
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/>
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{#each {length: count } as _}
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<Box />
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{/each}
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<SC.DirectionalLight intensity={1} position={[15,15,15]} shadow={{ mapSize: [2048, 2048]}} />
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<SC.AmbientLight intensity={1} />
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<SC.PerspectiveCamera position={[ 2, 2, 15 ]} target={[0,0,0]} />
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<SC.OrbitControls />
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</SC.Canvas>
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</PE.World>
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@ -17,14 +17,15 @@
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<svelte:window on:click={() => { isActive = !isActive }} />
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<div class="controls">
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<label>Width:
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<input type="range" min={0.1} max={3} step={0.1} bind:value={width} />
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<h1>Modify Cube Size:</h1>
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<label for="width">Width:
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<input id="width" name="width" type="range" min={0.1} max={3} step={0.1} bind:value={width} />
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</label>
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<label>Height:
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<input type="range" min={0.1} max={3} step={0.1} bind:value={height} />
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<label for="height">Height:
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<input id="height" name="height" type="range" min={0.1} max={3} step={0.1} bind:value={height} />
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</label>
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<label>Depth:
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<input type="range" min={0.1} max={3} step={0.1} bind:value={depth} />
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<label for="depth">Depth:
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<input id="depth" name="depth" type="range" min={0.1} max={3} step={0.1} bind:value={depth} />
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</label>
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</div>
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@ -44,10 +45,17 @@
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<style>
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.controls {
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display: grid;
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gap: 2rem;
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bottom: 0;
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margin: 2rem;
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position: absolute;
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z-index: 10;
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}
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label {
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display: block;
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font-size: var(--bodyTextSize);
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display: flex;
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place-content: center;
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place-items: center;
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}
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</style>
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@ -12,21 +12,30 @@
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}
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</script>
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<header>
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<h1>Star World</h1>
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</header>
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<div class="star-container">
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<div class="star-world">
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<h2>Star World</h2>
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</div>
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<div style:position="relative">
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<div style:position="relative">
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{#if isStar}
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<div class="star" out:fly={{ opacity: 0, y: -100, duration: 3000 }}>
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<Star />
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</div>
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{/if}
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<button on:click={hitButton}>Level Up</button>
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</div>
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</div>
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<style>
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header {
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.star-container {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate3d(-50%, -50%);
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}
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.star-world {
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display: flex;
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font-family: Arial, Helvetica, sans-serif;
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margin-bottom: 60px;
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@ -27,6 +27,7 @@ x<script>
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</SC.Canvas>
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<div class="controls">
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<h1>Rotation Controls:</h1>
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<label for="x">X: <input id="x" name="x" type="range" bind:value={x} min={0} max={5} step={0.01} /></label>
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<label for="y">Y: <input id="y" name="y" type="range" bind:value={y} min={0} max={5} step={0.01} /></label>
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<label for="z">Z: <input id="z" name="z" type="range" bind:value={z} min={0} max={5} step={0.01} /></label>
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@ -34,9 +35,11 @@ x<script>
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<style>
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.controls {
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display: grid;
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gap: 1rem;
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position: absolute;
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top: 0;
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left: 0;
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bottom: 0%;
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margin: 1rem;
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z-index: 10;
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}
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</style>
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@ -6,7 +6,7 @@
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import typeface from '@compai/font-mako/data/typefaces/mako-normal-400.json';
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let font;
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let text = "Level Up";
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let text = "Test me out!!";
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let loader = new FontLoader();
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onMount(() => {
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height: 10
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}) }
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/>
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<SC.PerspectiveCamera position={[ 10, 0, 100 ]} />
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<SC.PerspectiveCamera position={[ 50, 50, 150 ]} />
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<SC.OrbitControls />
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</SC.Canvas>
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<input type="text" bind:value={text} />
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<label for="3DText">
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Enter text:
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<input id="3DText" name="3DText" type="text" bind:value={text} />
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</label>
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<style>
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input {
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label {
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position: absolute;
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top: 0;
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left: 0;
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top: 20%;
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right: 50%;
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z-index: 10;
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}
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</style>
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