3D Svelte Tutorial Tolinski checkin. Github style contributions.

This commit is contained in:
Bradley Shellnut 2022-05-02 19:34:11 -07:00
commit c484607caa
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.eslintrc.cjs Normal file
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module.exports = {
root: true,
parser: '@typescript-eslint/parser',
extends: ['eslint:recommended', 'plugin:@typescript-eslint/recommended', 'prettier'],
plugins: ['svelte3', '@typescript-eslint'],
ignorePatterns: ['*.cjs'],
overrides: [{ files: ['*.svelte'], processor: 'svelte3/svelte3' }],
settings: {
'svelte3/typescript': () => require('typescript')
},
parserOptions: {
sourceType: 'module',
ecmaVersion: 2020
},
env: {
browser: true,
es2017: true,
node: true
}
};

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.DS_Store
node_modules
/build
/.svelte-kit
/package
.env
.env.*
!.env.example

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engine-strict=true

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{
"useTabs": true,
"singleQuote": true,
"trailingComma": "none",
"printWidth": 100
}

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# create-svelte
Everything you need to build a Svelte project, powered by [`create-svelte`](https://github.com/sveltejs/kit/tree/master/packages/create-svelte).
## Creating a project
If you're seeing this, you've probably already done this step. Congrats!
```bash
# create a new project in the current directory
npm init svelte@next
# create a new project in my-app
npm init svelte@next my-app
```
> Note: the `@next` is temporary
## Developing
Once you've created a project and installed dependencies with `npm install` (or `pnpm install` or `yarn`), start a development server:
```bash
npm run dev
# or start the server and open the app in a new browser tab
npm run dev -- --open
```
## Building
To create a production version of your app:
```bash
npm run build
```
You can preview the production build with `npm run preview`.
> To deploy your app, you may need to install an [adapter](https://kit.svelte.dev/docs/adapters) for your target environment.

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{
"name": "cubed",
"version": "0.0.1",
"scripts": {
"dev": "svelte-kit dev --host",
"build": "svelte-kit build",
"package": "svelte-kit package",
"preview": "svelte-kit preview",
"prepare": "svelte-kit sync",
"check": "svelte-check --tsconfig ./tsconfig.json",
"check:watch": "svelte-check --tsconfig ./tsconfig.json --watch",
"lint": "prettier --ignore-path .gitignore --check --plugin-search-dir=. . && eslint --ignore-path .gitignore .",
"format": "prettier --ignore-path .gitignore --write --plugin-search-dir=. ."
},
"devDependencies": {
"@sveltejs/adapter-auto": "next",
"@sveltejs/kit": "next",
"@typescript-eslint/eslint-plugin": "^5.10.1",
"@typescript-eslint/parser": "^5.10.1",
"eslint": "^7.32.0",
"eslint-config-prettier": "^8.3.0",
"eslint-plugin-svelte3": "^3.2.1",
"prettier": "^2.5.1",
"prettier-plugin-svelte": "^2.5.0",
"svelte": "^3.44.0",
"svelte-check": "^2.2.6",
"svelte-preprocess": "^4.10.1",
"tslib": "^2.3.1",
"typescript": "~4.6.2"
},
"type": "module",
"dependencies": {
"svelte-cubed": "^0.2.1",
"three": "^0.138.3"
}
}

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/// <reference types="@sveltejs/kit" />
// See https://kit.svelte.dev/docs/types#the-app-namespace
// for information about these interfaces
declare namespace App {
// interface Locals {}
// interface Platform {}
// interface Session {}
// interface Stuff {}
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="description" content="" />
<link rel="icon" href="%svelte.assets%/favicon.png" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
%svelte.head%
</head>
<body>
<div>%svelte.body%</div>
</body>
</html>

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<script>
import * as THREE from 'three';
import * as SC from 'svelte-cubed';
import { spring } from 'svelte/motion';
let rows = 5;
let depth = 10;
let hue = Math.round(Math.random() * 360);
let contributions = spring(getContributions());
function refresh() {
$contributions = getContributions();
hue = Math.round(Math.random() * 360);
}
function getContributions() {
return new Array(rows * depth).fill(0).map((value) => {
return Math.round(Math.random() * 10);
});
}
</script>
<div class="controls">
<button on:click={refresh}>Refresh</button>
</div>
<SC.Canvas antialias alpha>
{#each $contributions as contribution, index}
<SC.Mesh
scale={[1, contribution, 1]}
geometry={new THREE.BoxGeometry()}
material={new THREE.MeshStandardMaterial({
color: `hsl(${hue}, 50%, ${contribution * 10}%)`,
})}
position={[Math.floor(index / rows), contribution / 2, index % rows]}
/>
{/each}
<SC.PerspectiveCamera position={[15, 15, 15]} />
<SC.OrbitControls />
<SC.AmbientLight intensity={0.5} />
<SC.DirectionalLight intensity={1} position={[3, 5, -4]} />
</SC.Canvas>
<style>
.controls {
position: absolute;
z-index: 10;
}
</style>

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<script>
import * as THREE from 'three';
import * as SC from 'svelte-cubed';
import { spring } from 'svelte/motion';
let width = 1;
let height = 1;
let depth = 1;
let spin = 0;
let isActive = false;
let xPos = spring(0);
$: $xPos = isActive ? 10 : 0;
</script>
<svelte:window on:click={() => { isActive = !isActive }} />
<div class="controls">
<label>Width:
<input type="range" min={0.1} max={3} step={0.1} bind:value={width} />
</label>
<label>Height:
<input type="range" min={0.1} max={3} step={0.1} bind:value={height} />
</label>
<label>Depth:
<input type="range" min={0.1} max={3} step={0.1} bind:value={depth} />
</label>
</div>
<SC.Canvas antialias background={new THREE.Color('grey')}>
<SC.Mesh
position={[$xPos, 0, 0]}
rotation={[0, spin, 0]}
scale={[width, height, depth]}
material={new THREE.MeshStandardMaterial({ color: 'purple' })}
geometry={new THREE.BoxGeometry()}
/>
<SC.PerspectiveCamera position={[2, 2, 2]} />
<SC.OrbitControls />
<SC.AmbientLight intensity={0.5} />
<SC.DirectionalLight intensity={1} position={[3, 5, -4]} />
</SC.Canvas>
<style>
.controls {
position: absolute;
z-index: 10;
}
label {
display: block;
}
</style>

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import adapter from '@sveltejs/adapter-auto';
import preprocess from 'svelte-preprocess';
/** @type {import('@sveltejs/kit').Config} */
const config = {
// Consult https://github.com/sveltejs/svelte-preprocess
// for more information about preprocessors
preprocess: preprocess(),
kit: {
adapter: adapter()
}
};
export default config;

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{
"extends": "./.svelte-kit/tsconfig.json"
}