Adding shadows and spin the star.

This commit is contained in:
Bradley Shellnut 2022-05-04 12:40:27 -07:00
parent 3f62fac669
commit e6a39af87e

View file

@ -3,25 +3,32 @@
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import * as SC from 'svelte-cubed';
let star;
let loader = new GLTFLoader();
let rotation = 0;
let loader = new GLTFLoader();
loader.load('star.gltf', (gltf) => {
star = gltf.scene.children[0].geometry;
});
SC.onFrame(() => {
rotation += 0.01
})
</script>
<SC.Canvas antialias alpha>
<SC.Canvas antialias alpha shadows>
<SC.Mesh
geometry={star}
rotation={[-90, 0, 0]}
rotation={[-90, 0, rotation]}
material={new THREE.MeshStandardMaterial({
color: 0xffff00,
roughness: 0,
metalness: 0.7,
})}
castShadow
/>
<SC.Group position={[ 0, -2, 0 ]}>
<SC.Mesh
receiveShadow
geometry={new THREE.PlaneGeometry(100,100)}
material={new THREE.MeshStandardMaterial({ color: 'grey' })}
rotation={[-Math.PI / 2, 0, 0]}
@ -31,10 +38,10 @@
object={new THREE.GridHelper(100, 100, 0x444444, 0x555555)}
/>
</SC.Group>
<SC.PerspectiveCamera position={[3, 3, 3]} />
<SC.PerspectiveCamera position={[3, 1, 3]} />
<SC.OrbitControls />
<SC.AmbientLight intensity={1} />
<SC.DirectionalLight intensity={0.7} />
<SC.DirectionalLight shadow={{ mapSize: [ 2048, 2048 ] }} intensity={0.7} />
<SC.PointLight intensity={1} position={[2, 5, 2]} />
</SC.Canvas>