boredgame/src/routes/search/+page.server.ts

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import type { Actions, RequestEvent } from '../$types';
import { BOARD_GAME_ATLAS_CLIENT_ID } from '$env/static/private';
import { error } from '@sveltejs/kit';
import { superValidate } from 'sveltekit-superforms/server';
import type { GameType, SearchQuery } from '$lib/types';
import { mapAPIGameToBoredGame } from '$lib/util/gameMapper';
import { search_schema } from '$lib/zodValidation';
async function searchForGames(urlQueryParams) {
try {
const url = `https://api.boardgameatlas.com/api/search${
urlQueryParams ? `?${urlQueryParams}` : ''
}`;
const response = await fetch(url, {
method: 'get',
headers: {
'content-type': 'application/json'
}
});
if (!response.ok) {
console.log('Status not 200', response.status);
throw error(response.status);
}
const games: GameType[] = [];
let totalCount = 0;
if (response.ok) {
const gameResponse = await response.json();
const gameList = gameResponse?.games;
totalCount = gameResponse?.count;
console.log('totalCount', totalCount);
gameList.forEach((game) => {
if (game?.min_players && game?.max_players) {
game.players = `${game.min_players}-${game.max_players}`;
game.playtime = `${game.min_playtime}-${game.max_playtime}`;
}
games.push(mapAPIGameToBoredGame(game));
});
}
return {
totalCount,
games
};
} catch (e) {
console.log(`Error searching board games ${e}`);
}
return {
totalCount: 0,
games: []
};
}
export const load = async ({ fetch, url }) => {
const defaults = {
limit: 10,
skip: 0
};
const searchParams = Object.fromEntries(url?.searchParams);
searchParams.limit = searchParams.limit || `${defaults.limit}`;
searchParams.skip = searchParams.skip || `${defaults.skip}`;
const form = await superValidate(searchParams, search_schema);
const queryParams: SearchQuery = {
order_by: 'rank',
ascending: false,
limit: form.data?.limit,
skip: form.data?.skip,
client_id: BOARD_GAME_ATLAS_CLIENT_ID,
fuzzy_match: true,
name: form.data?.q,
fields:
'id,name,min_age,min_players,max_players,thumb_url,min_playtime,max_playtime,min_age,description'
};
if (form.data?.minAge) {
if (form.data?.exactMinAge) {
queryParams.min_age = form.data?.minAge;
} else {
queryParams.gt_min_age = form.data?.minAge === 1 ? 0 : form.data?.minAge - 1;
}
}
if (form.data?.minPlayers) {
if (form.data?.exactMinPlayers) {
queryParams.min_players = form.data?.minPlayers;
} else {
queryParams.gt_min_players = form.data?.minPlayers === 1 ? 0 : form.data?.minPlayers - 1;
}
}
if (form.data?.maxPlayers) {
if (form.data?.exactMaxPlayers) {
queryParams.max_players = form.data?.maxPlayers;
} else {
queryParams.lt_max_players = form.data?.maxPlayers + 1;
}
}
const newQueryParams: Record<string, string> = {};
for (const key in queryParams) {
newQueryParams[key] = `${queryParams[key as keyof SearchQuery]}`;
}
const urlQueryParams = new URLSearchParams(newQueryParams);
return {
form,
searchData: await searchForGames(urlQueryParams)
};
};
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export const actions: Actions = {
random: async ({ request }: RequestEvent): Promise<any> => {
const queryParams: SearchQuery = {
order_by: 'rank',
ascending: false,
client_id: BOARD_GAME_ATLAS_CLIENT_ID,
random: true,
fields:
'id,name,min_age,min_players,max_players,thumb_url,min_playtime,max_playtime,min_age,description'
};
const newQueryParams: Record<string, string> = {};
for (const key in queryParams) {
newQueryParams[key] = `${queryParams[key as keyof SearchQuery]}`;
}
const urlQueryParams = new URLSearchParams(newQueryParams);
try {
const url = `https://api.boardgameatlas.com/api/search${
urlQueryParams ? `?${urlQueryParams}` : ''
}`;
const response = await fetch(url, {
method: 'get',
headers: {
'content-type': 'application/json'
}
});
// console.log('board game response', response);
if (!response.ok) {
console.log('Status not 200', response.status);
throw error(response.status);
}
if (response.status === 200) {
const gameResponse = await response.json();
// console.log('gameResponse', gameResponse);
const gameList = gameResponse?.games;
const totalCount = gameResponse?.count;
console.log('totalCount', totalCount);
const games: GameType[] = [];
gameList.forEach((game) => {
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game.players = `${game.min_players}-${game.max_players}`;
game.playtime = `${game.min_playtime}-${game.max_playtime}`;
games.push(mapAPIGameToBoredGame(game));
});
// console.log('returning from search', games)
return {
games
};
}
} catch (e) {
console.log(`Error searching board games ${e}`);
}
return {
games: []
};
}
};